Patrick Radcliffe, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. His long black hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: He does not believe in betrayal or weakness as things to be tolerated. A true patriot, Patrick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. Patrick was left his father's suit of armor and trained in its use and care. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Justice, Fighting. Flaws: Disease. Bonds: Attractive, Military. Occupation: Mortician
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Bertram Webley, Male Human [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of the four houses of cards on his torso. His black hair is still thick. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Miner job now, and dutifully fulfills any obligations he has.
Motivation: To be a Locksmith again.
Ideals: Gifted, Fighting. Bonds: Attractive, Job, Immigrant. Occupation: Miner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Auran, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 5000 sp. Red spinel (130 gp). Deep green spinel (130 gp). Star rose quartz (60 gp).
Alexandre Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears a grey tunic with black highlights, and long tan pants that bunch up around his shoes. He carries with him a set of scimitars, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His silver hair, when down, is lengthy. He has a tattooed face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Flattery will make him almost putty in your hands.
History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now travels the world, in search of power and loot.
Motivation: To protect his home; and he wants to meet his childhood hero
Ideals: Fighting, Passionate. Flaws: Selfish. Bonds: Immigrant, Adventurer, Guardian. Occupation: Masseuse
Voice: Australian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 36000 sp.
Gilbert Marleigh, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, marred by sweets. His hair is red and curly. His eyes are hazel.
Personality: He is witty, but his monotone delivery comes off as unnerving He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born several months after his mother was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Rich, Military. Occupation: Tailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
Possessions: 700 gp. Blue quartz (6 gp). Moonstone (50 gp). Moonstone (50 gp). Peridot (50 gp).
Hunter Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He is physically well-built. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His childhood dream was to be a Armorer, but he was a colossal failure. He ran away from his former home and has been making his living as a Hunter for the past few years.
Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers
Ideals: Justice. Flaws: Impulsive. Bonds: Religious, Job, Family. Occupation: Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 100 gp. Silver chalice with lapis lazuli gems (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Gold and topaz bottle stopper cork (1300 gp).
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