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NPC Generator

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Advanced [show]


Drogo Tickle, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a black shirt with thin pastel vertical stripes and brown pants. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Drogo will drive conversation. As long as the job gets done he does not care how it got done.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and to clean up the streets

Ideals: Extrovert, Professionalism. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Bricklayer

Voice: Booming voice

Attributes [hide]

Drogo Tickle, Male Human Rogue 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)9 (-1) 13 (+1)9 (-1)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Theodoric Stanford, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Dyer, and he perpetually has his halberd ready. He wears his red hair down. His gray eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with finding treasure.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero

Ideals: Fighting, Passionate. Bonds: Job, Adventurer, Military. Occupation: Dyer

Voice: Raspy

Attributes [hide]

Theodoric Stanford, Male Human Adept 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 15000 cp.


Social Check DCs


Kyle Walcott, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is thinning but still full. His fierce blue eyes like to dwell on things.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Kyle was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants his loneliness to end; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Depressed. Bonds: Adventurer, Attractive, Has a crush. Occupation: Body Guard

Voice: Soothing and warm

Attributes [hide]

Kyle Walcott, Male Human Fighter 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 16 (+3)17 (+3)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6

Possessions: 400 gp. Red-brown spinel (130 gp).


Social Check DCs


Gerald Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a large green jacket. His blonde hair is long and unkept. His green eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Emotional. Bonds: Poor, Slave, Religious. Occupation: Layabout

Voice: Rolls R's

Attributes [hide]

Gerald Dalton, Male Human Commoner 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 28 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 18 (+4)10 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 6000 sp. Amber (140 gp).


Social Check DCs


Henry Oakes, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tight fitting tan shirt and pants. He keeps his silver hair in a pixie cut. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. He enjoys reading and quiet.

History: Born in the north to a Server, Henry learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Professionalism, Logical. Bonds: Job, Slave. Occupation: Server

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Henry Oakes, Male Human Ranger 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 9 (-1)16 (+3) 7 (-2)13 (+1)
Skills Arcana +6, Athletics +0
Senses Passive Perception 8
Languages Common, Aquan, Abyssal, Dwarven
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Bloodstone (30 gp). Lapis lazuli (9 gp). Malachite (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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