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Advanced [show]


Henry Windsor, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He is typically in his Sailor uniform. His long black hair is drawn into a two foot long braid. His eyes are blue and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.

History: Henry lived on a farm with his mother, near the main road leading to a nearby town. When Henry reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Sailor.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and find a way to reverse the transformation of his sister

Ideals: Optimist, Philantrophist. Bonds: Job, Family, Military. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Henry Windsor, Male Human Ranger 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)12 (+1) 13 (+1)6 (-2)
Skills History +4, Performance +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 130 pp. Cloth of gold vestments (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Shane Remington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears bulky violet painted plate armor. His blonde hair is matted, messy, and big. His eyes are amber and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of northern immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the north, certain he would find work there.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Justice. Flaws: Ugly, Shy, Racist. Bonds: Immigrant. Occupation: Server

Voice: Australian accent

Attributes [hide]

Shane Remington, Male Human Adept 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 41 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 16 (+3)13 (+1) 16 (+3)9 (-1)
Skills Deception +2, Stealth +6
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 400 gp.


Social Check DCs


Gunter Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. His golden hair is smooth and relatively long. He is baby faced.

Personality: He will rave to anyone who will listen. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His childhood dream was to be a Apothecary, but he was a colossal failure. He inherited the family business which he has now maintained for 11 years.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Flaws: Insane. Bonds: Religious, Enemies, Job. Occupation: Architect

Voice: Nasally tone

Attributes [hide]

Gunter Chatham, Male Human Barbarian 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)12 (+1) 15 (+2)15 (+2)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Odo Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his trident. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is still thick. His hazel eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Joker. Bonds: Attractive, Rich. Occupation: Shepherd

Voice: Aggressive tone

Attributes [hide]

Odo Barclay, Male Human Aristocrat 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: Moss agate (12 gp).


Social Check DCs


Raymond Huckabee, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a brown handlebar mustache and slicked back brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also is a firm believer in the manly ideal.

History: He was raised in a mountains tribe. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels that his past leaves him morally obligated to help; and to prove his worth to the world

Flaws: Ugly, Insane, Antagonistic, Impulsive. Bonds: Nature. Occupation: Animal Trainer

Voice: Can't modulate volume

Attributes [hide]

Raymond Huckabee, Male Human Expert 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Performance +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Goblin
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4

Possessions: 1600 gp. Aquamarine (200 gp). White pearl (160 gp). White pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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