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NPC Generator

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Advanced [show]


Guy Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears white cloth garments or leather armor. He keeps his red hair in a pixie cut. His eyes are a pleasant violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small forest village. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: Sabotage a competitor; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Nature, Rich, Job. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Deighton, Male Human Expert 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)14 (+2) 9 (-1)8 (-1)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Rhodochrosite (11 gp). Sard (80 gp). Golden yellow topaz (1000 gp). Alexandrite (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Willoughby, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, black cloak. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with a lost civilization.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: To be a Cartwright again; and to protect his home

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Poor, Job, Guardian. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Geoffrey Willoughby, Male Human Monk 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)10 (+0) 10 (+0)17 (+3)
Skills Investigation +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


William Denholm, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears rags and sports a simple walking cane. He has wavy golden hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Guard, but he got bored and became a Brewer. During his travels, William and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, William discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. William fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Artistic. Flaws: Insane, Disease. Bonds: Poor, Adventurer, Job. Occupation: Brewer

Voice: Strong lisp

Attributes [hide]

William Denholm, Male Human Wizard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)14 (+2) 17 (+3)13 (+1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs


Percival Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Percival was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic. Flaws: Insomniac, Antagonistic, Hedonist. Bonds: Attractive. Occupation: Junk Dealer

Voice: Speaks in third person

Attributes [hide]

Percival Staurheim, Male Human Ranger 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)16 (+3) 10 (+0)14 (+2)
Skills Animal Handling +2, Arcana +5
Senses Passive Perception 10
Languages Common, Terran, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2800 sp. Citrine (40 gp).


Social Check DCs


Roland Prescott, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). His red hair is drawn into a tight pony tail with a dagger scrunchie. He is very pretty but has cold, dead eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roland took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He feels kind of lost in life.

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Nature, Rich. Occupation: Butcher

Voice: Slow speaker

Attributes [hide]

Roland Prescott, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)18 (+4) 16 (+3)14 (+2)
Skills Nature +7, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Sylvan, Goblin, Infernal, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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