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Advanced [show]


Gomory Branson, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. His chestnut hair is slicked back into a classic pompadour. His eyes are violet and beady.

Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a small toy that he constantly fidgets with.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gomory took refuge in the old dungeon and found the beat up kukri and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Addict, Disease. Bonds: Nature. Occupation: Miner

Voice: Rolls R's

Attributes [hide]

Gomory Branson, Male Human Commoner 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)15 (+2) 9 (-1)10 (+0)
Skills Animal Handling +1, Athletics +1
Senses Passive Perception 9
Languages Common, Aquan, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Gilbert Marlowe, Male Human [Permalink]

Personal [hide]

Description: This western man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. His black hair is drawn into a tight pony tail with a skull scrunchie. His gray eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Gilbert was born on a far western mountains where he grew up under the tutelage of his mother, an expert Sage. He has never given up on his writing dream.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Sage

Voice: Sounds elderly

Attributes [hide]

Gilbert Marlowe, Male Human Barbarian 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)9 (-1) 11 (+0)14 (+2)
Skills History +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Tiger eye turquoise (8 gp). Red garnet (140 gp). Azurite (8 gp). Deep green spinel (140 gp). 1 Minor magic item.


Social Check DCs


Robert Abram, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his sickle. His moppish silver hair is in a traditional bowl cut. He wears an eyepatch.

Personality: Calm and collected, he is a well trained Beggar. He is able to fit into much smaller and tighter spaces than normal.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Beggar

Voice: Sensual and smooth

Attributes [hide]

Robert Abram, Male Human Adept 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)11 (+0) 14 (+2)15 (+2)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 6000 sp. Onyx (70 gp). Sard (70 gp). Blue star sapphire (1000 gp).


Social Check DCs


Nicholas Payton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his pastel robe and has his dagger always slung over his shoulder. He carries with him a set of daggers on his belt, each one with a aquamarine on the hilt. He has a small bristly mustache and wavy brown hair. His thin eyebrows rest above his beady green eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Joker, Philantrophist. Flaws: Ugly. Bonds: Religious. Occupation: Gardener

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Nicholas Payton, Male Human Bard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)16 (+3) 12 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 600 gp. 2 Thunderstones.


Social Check DCs


Anselm Dumph, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. His deerstalker hat is riddled with cuts and holes. His violet eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Anselm isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born a particularly ugly child, much to the horror of his parents. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Soapmaker

Voice: Slow speaker

Attributes [hide]

Anselm Dumph, Male Human Fighter 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 9 (-1)8 (-1)
Skills Investigation +4, Medicine +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. Tourmaline (100 gp). Fiery yellow corundum (500 gp). Jade (100 gp). 1 Spyglass. 1 Simple lock. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.


Social Check DCs

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