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NPC Generator

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Advanced [show]


Gunter Landon, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He typically wears a sleeveless long coat of deep blue leather and dull grey iron scale mail. Beneath his clothing is a huge mess of scar tissue. His silver hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He is mildly Human supremacist, though he does not identify as such. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gunter was raised in a hard working conservative environment. His childhood dream was to be a Knight, but he was a colossal failure. He's also a talented Knight, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Racist, Impulsive. Bonds: Slave, Attractive, Job. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Gunter Landon, Male Human Warlock 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 7 (-2)8 (-1)
Skills Animal Handling +0, Arcana +3
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Adelard Ryland, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He carries with him a set of shortbows on his belt, each one with a amethyst on the hilt. His hair is greying and his face has many wrinkles. He has several tiny amethyst earrings on each ear.

Personality: He dislikes all the random violence that takes place in the south. He never wears the same outfit twice, unless he absolutely has to.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Adelard was left his father's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Pacifist, Artistic. Bonds: Rich, Military. Occupation: Shipwright

Voice: German accent

Attributes [hide]

Adelard Ryland, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)17 (+3) 14 (+2)5 (-3)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 12
Languages Common, Auran, Ignan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 200 gp. Moss agate (6 gp). Peridot (70 gp). Malachite (6 gp). 1 Minor magic item.


Social Check DCs


Don Hallewell, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a brown shirt with thin white vertical stripes and tan pants. His red hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the south. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and money/treasure

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich. Occupation: Armorer

Voice: Relaxed voice

Attributes [hide]

Don Hallewell, Male Human Monk 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Sard (60 gp). Jasper (60 gp). Onyx (60 gp). Amber (150 gp). 1 Minor magic item.


Social Check DCs


Theobald Clare, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying black hair a little too much giving a sharp black color. He has violet eyes and a brown hat with a red feather.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Theobald took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and marry his brother to traveling adventurers

Ideals: Entrepeneur, Gifted. Bonds: Adventurer, Family, Nature. Occupation: Armorer

Voice: Speaks in third person

Attributes [hide]

Theobald Clare, Male Human Ranger 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 80 pp. 1 Half-Plate.


Social Check DCs


Peter Yeardley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a green small hat and green clothes, and is pretty ugly. He wears his red hair up in a very large beehive style do. His thin eyebrows rest above his beady green eyes.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Map Maker, who enjoyed hunting, Peter was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Peter took refuge in the large cave and found the beat up scimitar and armor he uses now. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to drow.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Opinionated. Flaws: Ugly, Mundane. Bonds: Enemies, Nature. Occupation: Mayor

Voice: Mousy voice

Attributes [hide]

Peter Yeardley, Male Human Wizard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)10 (+0) 9 (-1)14 (+2)
Skills Arcana +2, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. Jasper (50 gp). Carnelian (50 gp).


Social Check DCs

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