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NPC Generator

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Advanced [show]


Gunter Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He has dyed his greying silver hair a little too much giving a sharp silver color. His green eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Bather business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Flaws: Antagonistic, Fearful. Bonds: Job, Religious, Adventurer. Occupation: Bather

Voice: Prounounces S like Z

Attributes [hide]

Gunter Paxton, Male Human Rogue 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)10 (+0) 12 (+1)15 (+2)
Skills Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Red-brown spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a large brown jacket. His blonde hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are hazel.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 4 years old his parents immigrated from the north. Randal was born on a far northern island where he grew up under the tutelage of his mother, an expert Baker. He has dedicated himself to building a better kind of golem.

Motivation: To share knowledge with the world; and he's looking for his big break

Ideals: Philantrophist, Joker, Logical. Flaws: Insane. Bonds: Immigrant, Adventurer. Occupation: Baker

Voice: American accent

Attributes [hide]

Randal Ramsay, Male Human Commoner 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)10 (+0) 11 (+0)9 (-1)
Skills Arcana +3, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 3000 sp. Amethyst (100 gp).


Social Check DCs


Geoffrey Blakeley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is cut jaggedly and amateurishly. His brown eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a xeno-phobe, disliking non-Humans.

History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: To settle down with his crush; and marry his sister to traveling adventurers

Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Military, Family, Has a crush. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Geoffrey Blakeley, Male Human Ranger 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 9 (-1)8 (-1)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Lewis Sharps, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is portly but not overly obese. His black hair is heavily combed to the left. His eyes are amber and he is always smoking a pipe.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He feeds upon the attention of others.

History: Lewis was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Athletic. Bonds: Attractive, Immigrant, Rich. Occupation: Painter

Voice: Posh accent

Attributes [hide]

Lewis Sharps, Male Human Commoner 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)10 (+0) 16 (+3)9 (-1)
Skills Deception +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Bertram Marston, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear white tank tops with grey pants. He has moderate length red hair. His eyes are gray and beady.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He seems to be bored by most things; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Fighting. Flaws: Ugly, Antagonistic, Mundane. Bonds: Enemies. Occupation: Masseuse

Voice: Voice breaks

Attributes [hide]

Bertram Marston, Male Human Monk 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)10 (+0) 12 (+1)11 (+0)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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