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NPC Generator

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Advanced [show]


Ralf Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is typically in his Spy uniform. He wears his black hair up. His thin eyebrows rest above his beady violet eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great joy in being the best Spy in town.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. In his 17th year, his parents were killed by a gnolls raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.

Motivation: To be a Doctor again; and balancing his hectic life and new spy responsibilities is difficult

Flaws: Ugly, Terse. Bonds: Job, Adventurer, Enemies. Occupation: Spy

Voice: Gruff and masculine

Attributes [hide]

Ralf Hadley, Male Human Wizard 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)13 (+1) 16 (+3)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 1100 gp. Jeweled anklet (2000 gp).


Social Check DCs


Diggory Mitchell, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a blue tunic with tan highlights, and long white pants that bunch up around his shoes. His clothes are grease stained in places. He has a small bristly mustache and wavy auburn hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Diggory studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted divine powers by his dying sister.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Addict, Emotional, PTSD. Bonds: Poor, Immigrant. Occupation: Priest

Voice: Sleepy voice

Attributes [hide]

Diggory Mitchell, Male Human Warrior 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)7 (-2) 15 (+2)15 (+2)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 22000 cp. 1 Half-Plate.


Social Check DCs


Hugh Berkeley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large grey mantle and cape that has been intricately interwoven into his white robe. His hair is greying and his face has many wrinkles. His eyes are violet and catlike.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with his god.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Further expansion of business; and his religion dominates his actions

Flaws: Ugly, Shy. Bonds: Religious, Rich, Job. Occupation: Masseuse

Voice: Slurs words

Attributes [hide]

Hugh Berkeley, Male Human Warrior 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Athletics +2, Medicine +5
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +5

Possessions: 1100 gp.


Social Check DCs


Theobald Marlowe, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a black collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His auburn hair is singed and shortened. His green eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Theobald was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Immigrant, Job. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Theobald Marlowe, Male Human Commoner 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)14 (+2) 9 (-1)13 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 600 gp.


Social Check DCs


Gerald Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered mace and tarnished halberd as well. His hair is black, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He never swears and excessively uses polite adverbs when speaking. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 11th year, his parents were killed by a dire rats raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats.

Ideals: Fighting, Optimist. Flaws: Hedonist. Bonds: Attractive, Military, Enemies. Occupation: Fortune-teller

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Crawford, Male Human Druid 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)12 (+1) 11 (+0)16 (+3)
Skills Medicine +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs

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