Theobald Digby, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is drawn into a tight pony tail with a clover scrunchie. His eyes, though not visible through his cowl, are green.
Personality: Theobald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has all his life been fascinated with writing.
History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his writing dream.
Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Impeccable, Artistic. Bonds: Attractive. Occupation: Farmer
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +3
Possessions: 500 gp. Malachite (7 gp). Golden yellow topaz (1600 gp). White opal (400 gp). 1 Minor magic item.
Gilbert Wakefield, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. His silver hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the east, but his parents moved at a very young age to the south. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: He doesn't get along with people that don't share his tastes; and marry his sister to traveling adventurers
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Immigrant, Family. Occupation: Tanner
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Breastplate. 1 Banded mail. 1 Half-Plate.
Norman Windsor, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in grey turtlenecks beneath a blue coat with black slacks. His red hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He enjoys reading and quiet.
History: He is the product a well kept family trust fund and as such has never really known need. Norman was born on a far southern desert where he grew up under the tutelage of his mother, an expert Merchant. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and money/treasure
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 9 (-1) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Orc, Gnoll, Gnome
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp. Aquamarine (200 gp).
Hunter Nibley, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his chestnut hair in a flapper bob. He wears a mask on his face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Flattery will make him almost putty in your hands.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Antagonistic, Selfish. Bonds: Poor, Slave, Mentor. Occupation: Sculptor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 40000 sp. 1 Minor magic item.
Gerald Beitz, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his brown hair in a pixie cut. His amber eyes lackadaisically let the world flow into them.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.
History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Weaver.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Job, Slave. Occupation: Weaver
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp.
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