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Advanced [show]


Aldous Ryley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his chestnut hair in a flapper bob. This brown eyed southerner is not easily forgotten.

Personality: Aldous is depressed about a lot of things. He tends to be a nihilist. He is obsessed with finding treasure.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of gnolls; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Depressed, PTSD. Bonds: Adventurer, Enemies. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

Aldous Ryley, Male Human Druid 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 9 (-1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Zircon (80 gp). 1 Good lock. 1 Good lock.


Social Check DCs


Anthony Eastoft, Male Human [Permalink]

Personal [hide]

Description: He likes to wear tan tank tops with brown pants. His skin is fair and his fingers are delicate and long. His blonde hair is drawn into a tight pony tail with a clover scrunchie. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His father raised him in a mountain cabin. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Nature, Adventurer. Occupation: Roofer

Voice: Smooth and feminine

Attributes [hide]

Anthony Eastoft, Male Human Rogue 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Ernest Windsor, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a lot of dark rich colors, with gold accents. His hair is short and auburn. His eyes are blue and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a desert tribe. His family was turned out during the war. He and his family wandered south to less war torn lands. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his brother; and he feels the way he acts is they only way to get by in the world

Ideals: Extrovert. Flaws: Addict, PTSD. Bonds: Attractive, Nature. Occupation: Blacksmith

Voice: Breathy voice

Attributes [hide]

Ernest Windsor, Male Human Bard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 15 (+2)17 (+3) 16 (+3)15 (+2)
Skills Acrobatics +0, Survival +5
Senses Passive Perception 13
Languages Common, Druidic, Auran, Infernal
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 500 gp.


Social Check DCs


Balimaar Bentley, Male Human [Permalink]

Personal [hide]

Description: A 5'4" northern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Balimaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Balimaar was born in the north. At a young age he loved to build and create. His childhood dream was to be a Herbalist, but he was a colossal failure. He has been saving his money to try and buy his sister's freedom.

Motivation: To be a Herbalist again.

Ideals: Persistence. Flaws: Ugly, Hedonist. Bonds: Rich, Job, Family. Occupation: Bather

Voice: Rolls R's

Attributes [hide]

Balimaar Bentley, Male Human Wizard 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)16 (+3) 5 (-3)12 (+1)
Skills History +5, Nature +5
Senses Passive Perception 7
Languages Common, Goblin, Infernal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 500 gp.


Social Check DCs


Randal Myerscough, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear blue pants and tee shirts. With bright brown hair and a scraggly beard. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. Randal was born on a far eastern forest where he grew up under the tutelage of his father, an expert Spice Merchant. He has dedicated himself to building a better village for his children.

Motivation: Wants to have a good time and be beloved; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Optimist, Philantrophist. Flaws: Greedy. Bonds: Adventurer, Immigrant. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Randal Myerscough, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)12 (+1) 14 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2200 sp.


Social Check DCs

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