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Advanced [show]


Geoffrey Palomarez, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely brown suit with red socks and a vest with buckled shoes. His tied-back hair is chestnut. His eyes are gray and he is always smoking a pipe.

Personality: A skeptical and narcissistic man, Geoffrey's first love is himself. His second love is also himself. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: A powerful wizard made him what he is. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Mentor, Adventurer. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Geoffrey Palomarez, Male Human Druid 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)11 (+0) 16 (+3)17 (+3)
Skills Arcana +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Aldous Clayton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in an above average manner. His long chestnut hair reaches down to his waist. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is calm most of the time but flees social interaction. He is skeptical of what others tell him and is slow to trust.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Aldous reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Military, Family. Occupation: Butcher

Voice: Pirate accent

Attributes [hide]

Aldous Clayton, Male Human Rogue 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 22 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)8 (-1) 15 (+2)16 (+3)
Skills Nature +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: Chalcedony (60 gp). Golden yellow topaz (900 gp). Eye agate (6 gp). Black opal (500 gp).


Social Check DCs


Gilbert Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a silver handlebar mustache and slicked back silver hair. His ears are large.

Personality: He speaks before he thinks and is too direct. He is obsessed with a lost civilization.

History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Impulsive. Bonds: Adventurer, Rich, Enemies. Occupation: Courier

Voice: Pirate accent

Attributes [hide]

Gilbert Marleigh, Male Human Aristocrat 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 12 (+1)10 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Frederick Myerscough, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He typically wears pastel cloth garments or leather armor. His hair, while still mostly white, has prominent grey streaks. His thin eyebrows rest above his beady gray eyes.

Personality: Confrontational and typically high on some drug or another. He has all his life been fascinated with music.

History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Mentor, Nature. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Frederick Myerscough, Male Human Warrior 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Hunter Digby, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean brown cloak covering his clean studded leather, and sports empty pouches on his belt. His hair, while still mostly auburn, has prominent grey streaks. His eyes, though not visible through his cowl, are hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. Through the years after Hunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Hunter's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Sensitive, Antagonistic. Bonds: Immigrant, Family. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Hunter Digby, Male Human Expert 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)11 (+0) 13 (+1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 5000 sp.


Social Check DCs

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