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Advanced [show]


Roland Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has the majority of his body covered in plate. His auburn hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Roland was born the youngest of three triplets. Through the years after Roland was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Roland's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Stylist

Voice: Old Prospector

Attributes [hide]

Roland Wordsworth, Male Human Commoner 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Athletics +6, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Hubert Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. His hair is brown and curly. His gray unseeing eyes seem to look past you.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his brother before him, after school he went straight into learning to become a Map Maker. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Apothecary again; and to end his boredom

Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Job, Nature. Occupation: Map Maker

Voice: Soothing and warm

Attributes [hide]

Hubert Sherwood, Male Human Monk 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)12 (+1) 16 (+3)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Guy Bradly, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. This blue eyed easterner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Guy was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has achieved small success as a Bather.

Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion

Ideals: Logical, Athletic. Bonds: Family, Job. Occupation: Bather

Voice: Spits words with contempt

Attributes [hide]

Guy Bradly, Male Human Expert 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Arcana +3, Deception +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a card on it. His brown hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the east, but his parents moved at a very young age to the west. He was an apprentice working in his mother's forge. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Insane. Bonds: Job, Immigrant. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Alex Wharton, Male Human Barbarian 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 49 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)9 (-1) 7 (-2)10 (+0)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Malachite (4 gp). 3 Antitoxin. 2 Alchemist’s fire. 2 Smokesticks. 2 Acid flasks.


Social Check DCs


Don Kendal, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east to a Sage, Don learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town working and never settling down anywhere, but has fallen for a local Masseuse. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is unsatisfied with his job; and he loathes his own lifestyle

Ideals: Justice. Flaws: Depressed. Bonds: Rich, Job, Slave, Has a crush. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Don Kendal, Male Human Fighter 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 73 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 16 (+3)14 (+2) 8 (-1)11 (+0)
Skills History +5, Intimidation +3
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0

Possessions: 7000 sp. Rock crystal (40 gp). Star ruby (1400 gp). Red spinel (40 gp). Blue quartz (10 gp). Black pearl (1600 gp).


Social Check DCs

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