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NPC Generator

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Advanced [show]


Gilbert Walcott, Male Human [Permalink]

Personal [hide]

Description: A 5'9" eastern man, he wears grey trousers with green and yellow striped suspenders. He wears various colorful collared shirts. His white hair is long and unkept. His brown eyes peer out from beneath his small grey hat.

Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Religious, Nature. Occupation: Mason

Voice: Pirate accent

Attributes [hide]

Gilbert Walcott, Male Human Aristocrat 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 16 (+3)14 (+2)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp. Deep green spinel (120 gp).


Social Check DCs


Bertram Barton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears a brown tunic with white highlights, and long black pants that bunch up around his shoes. He wears a deerstalker hat to hide his balding. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Bertram's homeland. Bertram decided to take the middle way and become a bodyguard. He now spends his time doing works of charity.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Philantrophist. Bonds: Family, Immigrant. Occupation: Painter

Voice: Pirate accent

Attributes [hide]

Bertram Barton, Male Human Expert 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)14 (+2) 15 (+2)13 (+1)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Simon Nash, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered monstrous two handed axe and tarnished glaive as well. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are blue and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Simon was left his father's suit of armor and trained in its use and care. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he wants nothing more than to rejoin the army

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Simon Nash, Male Human Adept 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +1, Perception +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2800 sp.


Social Check DCs


Bertram Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He is physically well-built. His hair is short and chestnut. This violet eyed westerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also is a firm believer in the manly ideal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Bertram was born on a far western desert where he grew up under the tutelage of his mother, an expert Healer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear; and to prove his worth to the world

Ideals: Gifted. Flaws: Antagonistic, Impulsive, Fearful. Bonds: Immigrant. Occupation: Healer

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Marley, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)18 (+4) 13 (+1)12 (+1)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Draconic, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Cory Bradly, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear pastel pants and tee shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He is bald on top and has large chestnut tufts of hair around his ears. He has several tiny jet earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Beggar

Voice: Eastern European accent

Attributes [hide]

Cory Bradly, Male Human Paladin 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills Arcana +5, Performance +5
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp. Black pearl (900 gp). Sard (60 gp). Alexandrite (900 gp).


Social Check DCs

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