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Advanced [show]


Miles Kimberley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and is typically in his Sailor uniform. He has a long white beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: Further expansion of business; and he wants to meet his childhood hero

Flaws: Fearful, Disease. Bonds: Job, Adventurer, Rich. Occupation: Sailor

Voice: Shortens vowels

Attributes [hide]

Miles Kimberley, Male Human Cleric 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Undercommon, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 26000 cp. Blue star sapphire (500 gp).


Social Check DCs


William Brent, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are slightly larger than normal.

Personality: He is irascible and easily irritated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: He's in love; and he wants to get laid

Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Religious. Occupation: Weaver

Voice: Smoker's lung

Attributes [hide]

William Brent, Male Human Ranger 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)13 (+1) 9 (-1)12 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerald Tewksbury, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has shaved his head bald. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert. Flaws: Addict, Shy. Bonds: Rich, Military. Occupation: Unemployed

Voice: Gruff and masculine

Attributes [hide]

Gerald Tewksbury, Male Human Bard 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 18 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)10 (+0) 11 (+0)13 (+1)
Skills Arcana +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1200 gp. Onyx (60 gp). Rock crystal (60 gp).


Social Check DCs


Gunter Sheldon, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this southern man dresses in collared shirts and wears a proper scarf over his head. His silver hair is long and unkept. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Rogue school at a young age so that he could practice his psionic talents. He's since become an addict/alcoholic.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Athletic, Gifted. Flaws: Ugly, Addict, Depressed. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Gunter Sheldon, Male Human Rogue 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1

Possessions: 60 pp. White pearl (110 gp). Blue quartz (8 gp). Aquamarine (1100 gp). Blue star sapphire (1600 gp).


Social Check DCs


Drogo Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a tight fitting black shirt and pants. His clothes are grease stained in places. His tied-back hair is golden. His eyes are blue and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Further he is a bit of a stoner and is frequently out of it.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He used his abilities to travel the world and help people.

Motivation: He is wracked by social anxiety; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Crown-heir

Voice: Thin and wheezing

Attributes [hide]

Drogo Trowbridge, Male Human Sorcerer 9
Medium (6'2") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 53 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)13 (+1) 10 (+0)13 (+1)
Skills Insight +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 1200 gp.


Social Check DCs

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