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Advanced [show]


Theobald Chatham, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is typically in his Sage uniform. He is tall, broad shouldered and powerfully built. His hair is auburn, silky, and of moderate length. He has several tiny sapphire earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. As long as the job gets done he does not care how it got done.

History: He got into the Sage business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Sage. He tends to his Sage job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Attractive, Rich. Occupation: Sage

Voice: Squeaky

Attributes [hide]

Theobald Chatham, Male Human Aristocrat 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)13 (+1) 13 (+1)16 (+3)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Gunter Marley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is brown and curly. His brown unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered west to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Justice, Philantrophist. Flaws: Disease, PTSD. Bonds: Military. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Gunter Marley, Male Human Wizard 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)15 (+2) 7 (-2)12 (+1)
Skills Perception +0, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 1 Minor magic item.


Social Check DCs


Lance Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. His hair is cut close to his head. His gray eyes are passionate and lively.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Lance hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and he seems to be bored by most things

Ideals: Logical. Flaws: Mundane. Bonds: Job, Enemies, Immigrant. Occupation: Roofer

Voice: Dark and ominous

Attributes [hide]

Lance Roscoe, Male Human Aristocrat 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 800 sp. Large well-done wool tapestry (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Black velvet mask with numerous citrines (150 gp). 1 Half-Plate.


Social Check DCs


Nicholas Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a large tan jacket. His hair, while still mostly chestnut, has prominent grey streaks. His blue eyes peer out from beneath his Stetson tan hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He got into the Sailor business at a young age. He worked as a nervous Sailor and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly. Bonds: Family, Job, Guardian. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Nicholas Walcott, Male Human Warlock 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 700 gp.


Social Check DCs


Heward Brandon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. His chestnut hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the west. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To clean up the streets; and meet up once more with his childhood friend

Ideals: Joker, Professionalism. Bonds: Attractive, Immigrant, Adventurer, Guardian. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Heward Brandon, Male Human Barbarian 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 50 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)16 (+3) 16 (+3)14 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 13
Languages Common, Terran, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Hematite (8 gp). Black pearl (1200 gp). Deep blue spinel (1200 gp). Aquamarine (1200 gp). 1 Minor magic item.


Social Check DCs

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