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NPC Generator

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Advanced [show]


Gerald Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light grey in addition to tight pants. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. He dropped out of school before completing his studies. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets.

Ideals: Athletic, Logical. Flaws: Ugly, Shy, Mundane. Bonds: Guardian. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

Gerald Brandon, Male Human Barbarian 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)15 (+2) 11 (+0)10 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Smoky quartz (70 gp). Rhodochrosite (16 gp).


Social Check DCs


Theobald Holton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. The war was a terrible time for him, and Theobald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Theobald was left his father's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels kind of lost in life.

Ideals: Disciplined. Flaws: Insomniac, Depressed. Bonds: Poor, Military. Occupation: Bookbinder

Voice: Pronounces difficult words wrong

Attributes [hide]

Theobald Holton, Male Human Commoner 8
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Ignan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 300 gp. Jade (60 gp). Golden yellow topaz (600 gp). Eye agate (11 gp). Chalcedony (40 gp). Golden yellow topaz (600 gp). Amber (60 gp).


Social Check DCs


Anselm Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy yellow suit. He is portly but not overly obese. His long red hair is drawn into a two foot long braid. His gray eyes are slightly larger than normal.

Personality: He is irascible and easily irritated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Anselm was born the youngest of three triplets. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Anselm's father didn't care for him much, and the feeling was mutual. He has worked as a Merchant like his father before him.

Motivation: He is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of his brother

Flaws: Antagonistic, Impulsive, Insane. Bonds: Attractive, Family, Job. Occupation: Merchant

Voice: Rolls R's

Attributes [hide]

Anselm Barlow, Male Human Barbarian 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 50 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)17 (+3) 16 (+3)8 (-1)
Skills Deception +2, Insight +6
Senses Passive Perception 13
Languages Common, Aquan, Infernal, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Leighton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. His auburn hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants to meet his childhood hero.

Ideals: Joker, Logical. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Doctor

Voice: Irish accent

Attributes [hide]

Thomas Leighton, Male Human Sorcerer 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 19 (+4)17 (+3)
Skills Acrobatics +5, Persuasion +6
Senses Passive Perception 14
Languages Common, Giant, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 1000 gp.


Social Check DCs


Dean Harlow, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a yellow costume with the symbols of his god on his torso. His moppish silver hair is in a traditional bowl cut. His blue eyes are slightly larger than normal.

Personality: He is irascible and easily irritated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a soldier and died while he was still young. Dean was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by giants. Dean was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: To share knowledge with the world; and a deep hatred of giants

Ideals: Logical. Flaws: Antagonistic. Bonds: Mentor, Military, Enemies. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Dean Harlow, Male Human Cleric 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Deception +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs

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