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Advanced [show]


Godfrey Staurheim, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an entirely grey suit with blue socks and a vest with buckled shoes, and a wedding ring on his right hand. His hair is blonde and curly. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Disease. Bonds: In love, Job, Rich. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Godfrey Staurheim, Male Human Adept 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerard Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He sports a long silver beard, and similarly colored long hair. His ears are large.

Personality: Always inclined to offer people food he seems plenty friendly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Ugly, Forgetful. Bonds: Poor, Religious, Mentor. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Gerard Wheatley, Male Human Commoner 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)9 (-1) 11 (+0)12 (+1)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4

Possessions: 100000 cp. Solid gold idol (800 gp). Sapphire pendant on gold chain (600 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs


Gerard Halsey, Male Human [Permalink]

Personal [hide]

Description: A 5'10" western man, he dresses in red turtlenecks beneath a brown coat with white slacks. His black hair is unkempt and raggedy. His fierce hazel eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to get laid; and he is terrified, and will act out of fear

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Poor, Nature. Occupation: Barber

Voice: French accent

Attributes [hide]

Gerard Halsey, Male Human Ranger 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Trym Lester, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He typically wears blue cloth garments or leather armor. He is an epitome of beauty. His chestnut hair is cut jaggedly and amateurishly. He has several tiny topaz earrings on each ear.

Personality: He loves telling others what to do and how they should feel about things. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trym was born the youngest of three triplets. After coming to the age of reason, Trym took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and he has money and likes to spend it

Ideals: Opinionated, Gifted. Bonds: Attractive, Rich, Family. Occupation: Detective

Voice: Speaks with lips pursed

Attributes [hide]

Trym Lester, Male Human Ranger 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 17 (+3)15 (+2)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 300 gp.


Social Check DCs


Heward Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is wearing a long, white cloak. His hair is black, silky, and of moderate length. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Heward was left his mother's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the west

Ideals: Philantrophist, Entrepeneur. Flaws: Addict, Insane. Bonds: Attractive, Military. Occupation: Masseuse

Voice: High pitched and raspy

Attributes [hide]

Heward Kimberly, Male Human Rogue 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Deception +4, Religion +5
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20000 cp. Rock crystal (50 gp). Golden pearl (150 gp). Coral (150 gp).


Social Check DCs

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