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Advanced [show]


Heward Burton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears a fine chain shirt which he covers with brown colored cloaks and clothing, and his gloved hand is found clutching a club. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. A freak accident while working with his Roofer father left him crippled. During his travels, Heward and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Heward discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Heward fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to get laid

Flaws: Shy, Secretive, Disease. Bonds: Adventurer, Has a crush. Occupation: Gardener

Voice: Soft and melodious

Attributes [hide]

Heward Burton, Male Human Cleric 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)8 (-1) 10 (+0)6 (-2)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Lance Garrick, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is generally shirtless and showing off his tattooed chest. His blonde hair is kept up in a ponytail inside a feathered hat. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Lance hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the west, but his parents moved at a very young age to the south. He worked as a nervous Doctor and found it very stressful. He has never given up on his writing dream.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Immigrant, Job, Has a crush. Occupation: Doctor

Voice: Hollow voice

Attributes [hide]

Lance Garrick, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)15 (+2) 9 (-1)10 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Chad Kimberly, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears white cloth garments or leather armor. He has wavy chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also is a firm believer in the manly ideal.

History: Chad was born in the west. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Marshal.

Motivation: A need for knowledge about a nearby landmark; and to be a mayor again

Ideals: Persistence. Flaws: Impulsive. Bonds: Job, Attractive, Adventurer. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Chad Kimberly, Male Human Aristocrat 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)11 (+0) 13 (+1)11 (+0)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp.


Social Check DCs


Trym Easton, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown costume with the symbols of magic on his torso, and sports empty pouches on his belt. His golden hair is unkempt and raggedy. His face is scarred and worn.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is skeptical of what others tell him and is slow to trust.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To pay off his debts; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Sage

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Easton, Male Human Wizard 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 800 gp. Alexandrite (1100 gp). White opal (800 gp).


Social Check DCs


Hugh Willoughby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He is renowned for his bright black suits and hats, and his gloved hand is found clutching a axe. His white hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, he prefers to meditate than take action. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 5 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He then took over the family business and is one of the better Armorer for hire.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Ideals: Disciplined. Flaws: Insane, Impulsive. Bonds: Adventurer, Immigrant, Job. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Hugh Willoughby, Male Human Commoner 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)12 (+1) 12 (+1)5 (-3)
Skills Acrobatics +4, Intimidation +0
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +0

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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