Roger Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has chestnut hair. He has a tattooed face.
Personality: He can speak with the recently deceased. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Roger was born with his father's beautiful face. Roger was born on a far western desert where he grew up under the tutelage of his father, an expert Armorer. He has been a successful dealer in antiques buying low and selling high.
Motivation: He loathes his own lifestyle; and he is wracked by social anxiety
Ideals: Gifted, Entrepeneur. Flaws: Fearful, Depressed. Bonds: Attractive, Immigrant. Occupation: Armorer
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Trym Hayden, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. His chestnut hair is matted, messy, and big. His ears are large.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to make almost anything out of random pieces of junk.
History: Trym was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor, Job. Occupation: Jeweler
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 600 gp. Lapis lazuli (15 gp). Onyx (50 gp). Alexandrite (1000 gp).
Gunter Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his warhammer. He wears his hair in dreadlocks. His skin is flawless and his amber eyes scan people very quickly.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Gunter was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their son. He worked as a Guard, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a guard and was forced into it by his family
Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Family. Occupation: Guard
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 pp. Chalcedony (50 gp). Alexandrite (1100 gp). Star rose quartz (50 gp).
Patrick Washington, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His chestnut hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Calm and collected, he is a well trained Dyer. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born blind and as such lacked many opportunities for work. His mother was a soldier and died while he was still young. Patrick was left his mother's suit of armor and trained in its use and care. He has achieved small success as a Dyer.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Disease, Fearful. Bonds: Job, Immigrant, Military. Occupation: Dyer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
Odo Alton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a lot of dark rich colors, with gold accents. His whole body is exceptionally muscular. His tied-back hair is black. This violet eyed southerner is not easily forgotten.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Odo was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a apothecary and was forced into it by his family
Ideals: Athletic, Persistence. Bonds: Attractive, Immigrant, Family. Occupation: Apothecary
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. Rhodochrosite (8 gp). Bloodstone (40 gp). Star ruby (700 gp).
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