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NPC Generator

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Advanced [show]


Richard Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are brown.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and to be a carpenter again

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Job. Occupation: Slave Trader

Voice: Dutch accent

Attributes [hide]

Richard Gentry, Male Human Warlock 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 800 gp.


Social Check DCs


Hugh Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears a red coat over a blue low-cut shirt, and a small hat upon his head. His chestnut hair is matted, messy, and big. His fierce green eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born on a small isolated farm. He was taken from his home at a very young age. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Nature, Slave. Occupation: Stylist

Voice: Dutch accent

Attributes [hide]

Hugh Hornsby, Male Human Expert 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 8 (-1)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Lance Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His black hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is harsh and unforgiving.

History: Sold as a small child to a necromancer, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: A strong sense of loyalty to Human people.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Mentor. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Lance Spaulding, Male Human Druid 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 7
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 12 (+1)8 (-1) 11 (+0)15 (+2)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 50000 cp. Eye agate (12 gp). Brown-green garnet (100 gp). Smoky quartz (20 gp). Obsidian (12 gp).


Social Check DCs


Geoffrey Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears a robe, a symbol of strength around his neck, and a quarterstaff on his belt. He has wavy white hair. His eyes are blue.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He receives visions of the future at random moments

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Military, Nature. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

Geoffrey Marlee, Male Human Paladin 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)15 (+2) 12 (+1)16 (+3)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 10000 cp. Moss agate (8 gp).


Social Check DCs


Adam Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of whips, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He keeps his black hair in a pixie cut. His green eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Adam grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Depressed, Impulsive. Bonds: Attractive, Adventurer. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Adam Carlton, Male Human Expert 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +5, History +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp.


Social Check DCs

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