Justin Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his pickaxe. He has a hunchback. His silver hair is kept up in a ponytail inside a top hat. His eyes are amber and he is always smoking a pipe.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Justin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Justin's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Sailor
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Heward Everly, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. His silver hair is matted, messy, and big. His thin eyebrows rest above his beady gray eyes.
Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Humans. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: From birth he was tutored by a cruel and relentless mentor. His father was a soldier and died while he was still young. Heward was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Someone believes him a fraud; and he wants revenge against goblins
Flaws: Ugly, Antagonistic. Bonds: Mentor, Military, Enemies. Occupation: Spy
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. Hematite (7 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Manfred Clare, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, brown cloak. His chestnut hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy, self-centered, vain, and jealous.
History: Manfred lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their son. He worked as a Body Guard, and he later adopted a second son.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Ideals: Athletic. Flaws: Ugly, Shy, Selfish. Bonds: Family, Nature. Occupation: Body Guard
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp.
Theobald Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fine chain shirt which he covers with violet colored cloaks and clothing. He keeps his red hair in a pixie cut. He has violet eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a great chef.
History: Theobald was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Since then, he has sought to make the best of life.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Crown-heir
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Peter Barton, Male Human [Permalink]
Personal [hide]
Description: A 6'6" northern man, he is renowned for his bright pastel suits and hats. His black hair is unkempt and raggedy. His eyes are violet and he is always smoking a pipe.
Personality: While he acts the brute, he is far gentler than he would appear. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He wants revenge against orcs; and revenge
Ideals: Fighting, Logical. Flaws: Ugly, Insane. Bonds: Poor, Enemies. Occupation: Server
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 27000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
