Dustin Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a sickle. His white hair is lengthy. He has several tiny emerald earrings on each ear.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He plays an instrument quite well.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents enrolled him in a Bard school at a young age so that he could practice his arcane talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Artistic, Gifted. Flaws: Selfish. Bonds: Attractive, Rich, Religious. Occupation: Layabout
Voice: Boston accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 31000 sp. Tiger eye turquoise (12 gp). Aquamarine (300 gp). Eye agate (12 gp). Pink pearl (100 gp). 1 Minor magic item.
Peter Browning, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of magic around his neck, and a flail on his belt. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray.
Personality: He is very quiet and rarely speaks above a whisper. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: The child of northern immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist. Flaws: Shy. Bonds: In love, Immigrant. Occupation: Bather
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 36 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 2000 sp.
William Elton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He dresses in black turtlenecks beneath a violet coat with green slacks, marred by chocolates. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. This brown eyed easterner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He is a Chromatic Dragon in disguise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. William took refuge in the ruined castle and found the beat up greatsword and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Adventurer, Nature. Occupation: Sage
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 47 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 500 gp. Brass mug with jade inlays (300 gp).
Alex Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He very much looks the part of a Scribe, marred by teas. He has dyed his greying black hair a little too much giving a sharp black color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Scribe soon after.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Flaws: Ugly, Insane, Antagonistic. Bonds: Job, Adventurer. Occupation: Scribe
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 6 (-2) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp.
Hubert Cornish, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is well dressed, constantly wearing a white suit, tan shirt, and green tie. Beneath his clothing is a huge mess of scar tissue. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling brown eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Hubert hails from a village terrorized by illithids. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants revenge against illithids
Ideals: Joker. Flaws: Mundane. Bonds: Slave, Enemies, Attractive. Occupation: Painter
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Sylvan, Celestial
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 50 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!