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NPC Generator

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Advanced [show]


Geoffrey Wade, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries whips. He wears his black hair up in a very large beehive style do. His eyes are blue and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Entrepeneur. Flaws: Fearful. Bonds: Poor. Occupation: Jeweler

Voice: Low range voice

Attributes [hide]

Geoffrey Wade, Male Human Cleric 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Athletics +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 2000 sp. Black opal (600 gp).


Social Check DCs


Guy Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has a large green mantle and cape that has been intricately interwoven into his black robe. His broad hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Humans. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their daughter. He worked as a Performer, and he later adopted a second daughter.

Motivation: He is content.

Flaws: Ugly, Antagonistic, Mundane. Bonds: Military, Family. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

Guy Tatum, Male Human Rogue 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 30 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Nature +5, Stealth +4
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1600 gp. 1 Minor magic item.


Social Check DCs


Robert Beverly, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears tattered old clothes. He has a very tight haircut. He has violet eyes and a brown hat with a red feather.

Personality: Robert wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is harsh and unforgiving.

History: Born to a Fisher, his mother struggled to pay the bills. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Animal Trainer

Voice: Smoker's lung

Attributes [hide]

Robert Beverly, Male Human Warrior 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)15 (+2) 9 (-1)17 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Aquamarine (500 gp). Hematite (4 gp). Pink pearl (120 gp). 1 Minor magic item.


Social Check DCs


Gerald Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears a violet shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He has dyed his greying red hair a little too much giving a sharp red color. His green eyes peer out from beneath his deerstalker violet hat.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the south. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he'd like to take his coworkers down a peg

Bonds: Job, Adventurer, Immigrant, Family, Enemies. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

Gerald Willoughby, Male Human Warrior 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)16 (+3) 7 (-2)14 (+2)
Skills Insight +1, Investigation +6
Senses Passive Perception 8
Languages Common, Draconic, Orc, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 1 Average lock. 1 Masterwork Thieves’ tools. 1 Climber’s kit. 1 Silver holy symbol.


Social Check DCs


Dean Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a slight overbite and is overall scrawny. His chestnut hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He plays an instrument quite well.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was always very intelligent and has formed a secret society of freemasons.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Artistic, Gifted. Flaws: Racist, Disease. Bonds: Attractive. Occupation: Doctor

Voice: Deep voice with rolling R's

Attributes [hide]

Dean Emsworth, Male Human Wizard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)14 (+2) 11 (+0)7 (-2)
Skills Stealth +5
Senses Passive Perception 10
Languages Common, Auran, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 9000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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