Gerard Chester, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses like a well dressed Mayor does. He wears a colorful flower in his auburn hair. This hazel eyed southerner is not easily forgotten.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Bonds: Job, Attractive, Family, Slave. Occupation: Mayor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 90 pp. Rock crystal (70 gp).
Roland Rutland, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and wears a yellow armored body suit, with a simple blue line shooting up and back down. His black hair is smooth and relatively long. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His childhood dream was to be a Unemployed, but he was a colossal failure. He inherited the family business which he has now maintained for 12 years.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Miller
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 22 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 700 gp. Deep blue spinel (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Spaulding, Male Human [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his sickle. He is physically well-built. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy and tries to find solutions quickly.
History: He got into the Adventurer business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Philantrophist. Flaws: Lazy. Bonds: Job, Mentor. Occupation: Adventurer
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 37000 sp. Bloodstone (70 gp). Zircon (70 gp). Hematite (7 gp). Red-brown spinel (110 gp).
Wymar Marleigh, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears white cloth garments or leather armor. He has wavy white hair. His eyes are likewise hazel.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: A powerful wizard made him what he is. He worked as a nervous Navigator and found it very stressful. He inherited the family business which he has now maintained for 10 years.
Motivation: A deep hatred of illithids; and wants to open a new tavern
Ideals: Optimist. Bonds: Enemies, Mentor, Job. Occupation: Navigator
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Gunter Tenley, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has moderate length silver hair. His violet eyes are slightly larger than normal.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.
History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Persistence. Flaws: Ugly, Sensitive. Bonds: Rich, Immigrant. Occupation: Roofer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 50 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
