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Advanced [show]


Dustin Blakeley, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this western man prefers to wear green clothing when he does not wear armor. He has white hair. He tend to wears goggles to shield his eyes.

Personality: Dustin is depressed about a lot of things. He tends to be a nihilist. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Dustin never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Athletic, Gifted, Fighting. Flaws: Depressed, Impulsive. Bonds: In love. Occupation: Beggar

Voice: Aggressive tone

Attributes [hide]

Dustin Blakeley, Male Human Cleric 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 17 (+3)11 (+0)
Skills Deception +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Henry Remington, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is blonde and very short. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with a lost civilization.

History: He was born in the west, but his parents moved at a very young age to the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Nature, Adventurer, Immigrant, Family. Occupation: Servant

Voice: Jittery and nervous

Attributes [hide]

Henry Remington, Male Human Expert 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +6, Athletics +6
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +6

Possessions: 1000 sp.


Social Check DCs


Raymond Trowbridge, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a brothel owner, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor, Family. Occupation: Tailor

Voice: Prounounces S like Z

Attributes [hide]

Raymond Trowbridge, Male Human Wizard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)18 (+4) 11 (+0)16 (+3)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Aquan, Giant, Druidic, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Miles Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with yellow highlights, and long pastel pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His hair is greying and his face has many wrinkles. His fierce violet eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Sellsword born in the past three hundred years. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born at the edge of vast mountains. His first spouse was a Actor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He doesn't get along with people that don't share his tastes; and he's looking for his big break

Ideals: Impeccable. Bonds: Job, Family, Nature, Adventurer. Occupation: Sellsword

Voice: Shortens vowels

Attributes [hide]

Miles Brandon, Male Human Adept 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 9 (-1)16 (+3) 12 (+1)8 (-1)
Skills Athletics +1, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Gnome, Goblin
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 100 gp. Freshwater pearl (4 gp). Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Vance, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His white hair is kept up in a ponytail inside a small hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of eastern immigrants he idolized his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the east, certain he would find work there.

Motivation: Human compassion; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Racist. Bonds: Attractive, Immigrant, Mentor. Occupation: Body Guard

Voice: Irish accent

Attributes [hide]

Charles Vance, Male Human Bard 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 gp.


Social Check DCs

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