Thomas Harlow, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his hammer. His golden hair is singed and shortened. He has violet eyes.
Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He got into the Armorer business at a young age. He was an athlete and attended two major summer competitions. He never won. He's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult.
Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Armorer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 2 Thunderstones. 2 Thunderstones. 4 Alchemist’s fire.
Bernard Norton, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a flattop hair cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has always had a great fascination with Human culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now travels the world, in search of power and loot.
Motivation: His religion dominates his actions.
Flaws: Ugly, Racist. Bonds: Adventurer, Religious, Enemies. Occupation: Servant
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 600 gp. 1 Minor magic item.
Robert Marley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is still thick. His ears are large.
Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Humans. Animals are drawn to him, and he is able to talk to them.
History: Robert hails from a village terrorized by giants. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants revenge against giants; and many giants want him driven away
Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Enemies. Occupation: Shoemaker
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 20000 cp. Brass mug with jade inlays (600 gp).
Randal Clinton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses in brown turtlenecks beneath a red coat with grey slacks. He sports a long silver beard, and similarly colored long hair. His blue eyes peer out from beneath his wide-brimmed brown hat.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to loving parents in a slum to the east. Randal was born on a far eastern desert where he grew up under the tutelage of his father, an expert Carter. He moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Disciplined, Justice. Bonds: Poor, Immigrant, Enemies. Occupation: Carter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 18 (+4) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: Rock crystal (70 gp). Brown-green garnet (140 gp). 1 Minor magic item.
Rolf Dudley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an entirely brown suit with red socks and a vest with buckled shoes. He has no hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is a Lamia in disguise. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Joker. Flaws: Ugly, Addict, Antagonistic. Bonds: Adventurer. Occupation: Priest
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +6
Possessions: 600 gp. 1 Half-Plate.
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