Lance Heiser, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears black painted combat armor at almost all times. His whole body is exceptionally muscular. His chestnut hair is cut short with large spiked bangs in the front. His eyes are brown and he is always smoking a pipe.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Lance was born on a far southern desert where he grew up under the tutelage of his mother, an expert Roofer. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Religious. Occupation: Roofer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Lewis Wheatley, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears just a green suit. His white hair is matted, messy, and big. He has gleaming, smiling amber eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gifted from a young age, Lewis studied abroad. He was an apprentice working in his mother's forge. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Slave. Occupation: Locksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Half-Plate.
Theobald Everly, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a white costume with the symbols of death on his torso. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is golden. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Slave, Adventurer. Occupation: Cartwright
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 100 gp. Gold dragon comb with red garnet eye (800 gp). 1 Half-Plate.
Drogo Rutland, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has styled his red hair well, parting it to the left. His hazel eyes peer out from beneath his wide-brimmed blue hat.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Drogo has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep.
Ideals: Athletic, Joker. Flaws: Ugly, Disease, Insomniac. Occupation: Mayor
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. White pearl (120 gp).
Percival York, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears silk and lounges about seductively. He keeps his chestnut hair in a pixie cut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: Retire the richest man in the north; and he feels kind of lost in life
Ideals: Entrepeneur, Artistic. Flaws: Depressed, Hedonist. Bonds: Attractive. Occupation: Dilettante
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 600 gp. Banded agate (8 gp). Amber (90 gp). Carnelian (80 gp).
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