Ernest Cornish, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He comes from a rich eastern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Flaws: Insane. Bonds: Military, Rich. Occupation: Scribe
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 21 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 100 pp. Black pearl (1600 gp). White pearl (130 gp). 1 Minor magic item. 1 Minor magic item.
Gunter Redfield, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He wears a grey shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He keeps his long golden hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gunter took refuge in the old dungeon and found the beat up flail and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break.
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Mentor, Nature. Occupation: Tanner
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 600 gp.
Theodoric Law, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is an epitome of beauty. His tied-back hair is auburn. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great joy in being the best Servant in town.
History: He got into the Servant business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Servant job now, and dutifully fulfills any obligations he has.
Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern
Flaws: Insane, Mundane. Bonds: Poor, Attractive, Job. Occupation: Servant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Infernal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Gerard Wallace, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and dresses like a well dressed Unemployed does. His skin is also unnaturally pale. He wears a Stetson hat to hide his balding. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He believes the world needs to unite to get rid of illithids once and for all.
History: Gerard was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He has gone from town to town working and never settling down anywhere, but has fallen for a local Herbalist. He hasn't told them the truth, but wants to settle down with them.
Motivation: He desires power and/or immortality; and further expansion of business
Flaws: Ugly. Bonds: Job, Enemies, Has a crush, Adventurer. Occupation: Unemployed
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 18 (+4) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 200 gp. Sapphire pendant on gold chain (1100 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Gunter Reed, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and red, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. He wears his auburn hair up. He wears a mask on his face.
Personality: He has always had a great fascination with Human culture. Energy wise he seems alert and responsive.
History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He became a Bounty Hunter soon after.
Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job
Ideals: Professionalism, Impeccable. Flaws: Racist. Bonds: Rich, Immigrant, Job. Occupation: Bounty Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Brown-green garnet (150 gp). Emerald (500 gp). Jasper (60 gp). Rhodochrosite (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!
