Lance Shelley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. His head has been shaved. His blue eyes lackadaisically let the world flow into them.
Personality: He is mildly Human supremacist, though he does not identify as such. He receives visions of the future at random moments
History: He was born several months after his mother was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Gifted, Logical. Flaws: Ugly, Racist. Bonds: Poor, Military. Occupation: Blacksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1 Half-Plate. 1 Full Plate. 1 Masterwork studded leather.
Adam Digby, Male Human [Permalink]
Personal [hide]
Description: He wears a tan shirt with thin green vertical stripes and grey pants. His skin is fair and his fingers are delicate and long. His silver hair is drawn into a tight pony tail with a skull scrunchie. His eyes are violet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in a small desert village. Adam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.
Motivation: To protect his home; and to clean up the streets
Ideals: Entrepeneur. Flaws: Terse. Bonds: Nature, Job, Guardian. Occupation: Animal Trainer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
William Darby, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered nunchaku and tarnished sickle as well. He keeps his red hair in a pixie cut. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born a particularly ugly child, much to the horror of his parents. When William reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle.
Ideals: Fighting, Passionate. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Barber
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 pp. Gold and topaz bottle stopper cork (400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold dragon comb with red garnet eye (400 gp).
Roger Bradford, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a fancy grey suit. He has a small bristly mustache and wavy golden hair. He has a dull look in his violet eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is lazy and tries to find solutions quickly.
History: The child of a Mason, who enjoyed hunting, Roger was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Seeks redemption; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Justice, Fighting. Flaws: Lazy. Bonds: Attractive, Nature. Occupation: Fisher
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Iolite (40 gp).
Roger Gresham, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a brown tunic with green highlights, and long white pants that bunch up around his shoes. His hair is always cut to a buzz. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He uses divination through singing.
History: He was born at the edge of vast mountains. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and to be a carpenter again
Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Attractive, Nature, Job. Occupation: Sailor
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Elven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp).
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