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NPC Generator

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Advanced [show]


Tim Stanley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is lengthy. His brown eyes dart from person to person to random spaces in the air.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: Tim was born in the east. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He left for the east, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Passionate, Persistence, Gifted. Bonds: Immigrant, Adventurer. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Tim Stanley, Male Human Bard 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)16 (+3) 7 (-2)16 (+3)
Skills Acrobatics +2, Investigation +6
Senses Passive Perception 8
Languages Common, Draconic, Infernal, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 300 gp.


Social Check DCs


Alexandre Hornsby, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a tan vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His moppish blonde hair is in a traditional bowl cut. He has several tiny jet earrings on each ear.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Animal Trainer arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to raise his children well; and money/treasure

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Adventurer, Family. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Alexandre Hornsby, Male Human Barbarian 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 49 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)16 (+3) 14 (+2)11 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common, Infernal, Auran, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Sapphire pendant on gold chain (800 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp).


Social Check DCs


Roland Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He carries with him a set of tridents on his belt, each one with a emerald on the hilt. His red hair is greasy and uncared for. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Ugly, PTSD. Bonds: Adventurer. Occupation: Tanner

Voice: Slow speaker

Attributes [hide]

Roland Shelby, Male Human Wizard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)14 (+2) 16 (+3)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Undercommon, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2400 sp.


Social Check DCs


Cory Soames, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a black armored body suit, with a simple grey line shooting up and back down. His auburn hair is greasy and uncared for. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the west his family was never financially stable. He worked as a nervous Dilettante and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and to be a cook again

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Cory Soames, Male Human Barbarian 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 60 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Deception +5, Religion +5
Senses Passive Perception 11
Languages Common, Goblin, Druidic
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 400 gp. Eye agate (14 gp). White pearl (160 gp). Citrine (80 gp). Aquamarine (300 gp).


Social Check DCs


Odo Graeme, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He has the majority of his body covered in plate. His brown hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Sold as a small child to a wizard, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Odo's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC.

Flaws: Mundane, Antagonistic. Bonds: Attractive, Mentor. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Odo Graeme, Male Human Commoner 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 17 (+3)15 (+2)
Skills Performance +5, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Aquamarine (200 gp). Jade (70 gp). Golden pearl (70 gp).


Social Check DCs

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