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NPC Generator

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Advanced [show]


Hugh Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of his god on his torso. He has a slight overbite and is overall scrawny. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A true patriot, Hugh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Hugh lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Seamstress, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a adventurer and was forced into it by his family

Bonds: Family, Military, Job. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Hugh Lindsey, Male Human Commoner 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gomory Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is long and brown with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. His eyes are a pleasant hazel.

Personality: This man loves painting and to teach people painting more than just about anything. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: An old rival family wants him found; and money/treasure

Ideals: Artistic, Pacifist. Flaws: Antagonistic, Mundane. Bonds: Rich, Family. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Gomory Ramsay, Male Human Commoner 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)7 (-2) 11 (+0)16 (+3)
Skills Insight +3, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 2000 sp. Pink pearl (80 gp). Blue sapphire (700 gp). Chalcedony (20 gp). Moonstone (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Sutherland, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, he is not a threatening figure. He has a small bristly mustache and wavy red hair. This blue eyed easterner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Sage, his father struggled to pay the bills. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end; and he has a crush on the local sage

Ideals: Disciplined. Flaws: Fearful, Ugly. Bonds: Poor, Has a crush. Occupation: Carpenter

Voice: Spanish accent

Attributes [hide]

Patrick Sutherland, Male Human Sorcerer 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)12 (+1) 13 (+1)18 (+4)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp.


Social Check DCs


Conrad Chatham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath his clothing is a huge mess of scar tissue. His brown hair has been sun bleached extensively. His face is scarred and worn.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He plays an instrument quite well.

History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Slave. Occupation: Layabout

Voice: German accent

Attributes [hide]

Conrad Chatham, Male Human Barbarian 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 28 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)7 (-2) 12 (+1)15 (+2)
Skills Performance +4, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 14000 sp. Black opal (1200 gp). Peridot (20 gp). Banded agate (11 gp). Red-brown spinel (60 gp). 1 Minor magic item.


Social Check DCs


Hugh Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear ponchos typically of a light pastel in addition to tight pants. His black hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Hugh wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Crown-heir business at a young age. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 3 years.

Motivation: Wants his loneliness to end; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Impeccable, Gifted. Flaws: Addict. Bonds: Job, Has a crush. Occupation: Crown-heir

Voice: growls and snarls, animalistic

Attributes [hide]

Hugh Cholmondeley, Male Human Rogue 9
Medium (6'6") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 31 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)8 (-1) 6 (-2)14 (+2)
Skills Medicine +1, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 500 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp).


Social Check DCs

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