Raymond Peyton, Male Human [Permalink]
Personal [hide]
Description: A 5'8" eastern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is smooth and relatively long. His eyes are amber and he is always smoking a pipe.
Personality: Calm and collected, he is a well trained Merchant. As long as the job gets done he does not care how it got done.
History: Born to a Guard, his mother struggled to pay the bills. He worked as a nervous Merchant and found it very stressful. He then took over the family business and is one of the better Merchant for hire.
Motivation: He wants revenge against goblins; and a deep hatred of goblins
Ideals: Professionalism. Bonds: Job, Poor, Enemies. Occupation: Merchant
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: Moss agate (12 gp). Moss agate (12 gp). Deep blue spinel (1600 gp). Rhodochrosite (12 gp).
Roland Lindsay, Male Human [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily eccentric. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He helped his mother out around the business and became quite the natural. He struck the Navigator job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Insane, Disease, Insomniac. Bonds: Job. Occupation: Navigator
Voice: French accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. 1 Silver holy symbol. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools.
Heward Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his axe. His skin is fair and his fingers are delicate and long. His blonde hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He uses divination through singing.
History: He was born to loving parents in a slum to the south. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Mercenary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp.
Aldous Brent, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. His chestnut hair is kept up in a ponytail inside a broad hat. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A powerful necromancer made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Entrepeneur, Optimist. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Doctor
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 54 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +0
Possessions: 700 gp. 1 Minor magic item.
Aldous Appleton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fancy green suit. His hair is blonde, silky, and of moderate length. He is baby faced.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of western immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Aldous's homeland. Aldous decided to take the middle way and become a bodyguard. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Fighting. Flaws: Cynical. Bonds: Attractive, Nature, Immigrant. Occupation: Sage
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: Just what you see.
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