Wymar Hackney, Male Human [Permalink]
Personal [hide]
Description: This man has a large violet mantle and cape that has been intricately interwoven into his brown robe. He is muscular with a powerful set of arms. His silver hair is slicked back into a classic pompadour. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Wymar was born in the west. At a young age he loved to build and create. His father was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.
Motivation: Many drow want him driven away; and a deep hatred of drow
Ideals: Impeccable, Persistence. Flaws: Addict. Bonds: Enemies, Religious. Occupation: Knight
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Draconic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: Red spinel (90 gp). Deep blue spinel (1300 gp). Black opal (1200 gp). Golden yellow topaz (1300 gp).
Everard Moreno, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His hair is blonde and very short. His gray eyes have a joyful gleam in them most of the time.
Personality: He exudes charisma. He is a tour de force of persuasion. A true patriot, Everard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Everard's father didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant. Occupation: Jeweler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp.
Everard Tenley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His auburn hair is matted, messy, and big. His blue unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: When he was but 7 years old his parents immigrated from the south. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Job, Immigrant. Occupation: Architect
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Elven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Fire opal pendant on a fine gold chain (500 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp).
Reynard Burton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Layabout. His hair is long and black with streaks of golden, and is pulled back with small violet clips. His beard is golden, braided, and well cared for. His violet eyes are slightly larger than normal.
Personality: Reynard wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Reynard was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Layabout like his mother before him.
Motivation: To reunite with his absent mother.
Ideals: Disciplined, Artistic. Bonds: Job, Immigrant, Family. Occupation: Layabout
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 24 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 50000 cp.
Richard Digby, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a green coat. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are green.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He misses his home and complains about the freezing weather, even in summer.
History: He was born on a small isolated farm. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud
Flaws: Insomniac. Bonds: Immigrant, Nature, Rich, Enemies. Occupation: Junk Dealer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. Moonstone (30 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
