Bertram Garrick, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. With bright brown hair and a scraggly beard. His face is scarred and worn.
Personality: He is calm most of the time but flees social interaction. He cannot resist a sob story and will often dote over anyone who has one.
History: When he was but 7 years old his parents immigrated from the north. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: Many orcs want him driven away; and to be a layabout again
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Ploughman
Voice: Indian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 60 pp. 3 Thunderstones. 3 Holy water. 4 Acid flasks.
William Adley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. His hair, while still mostly blonde, has prominent grey streaks. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a great chef.
History: William was born in the north. At a young age he loved to build and create. Like his father and his sister before him, after school he went straight into learning to become a Layabout. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job
Ideals: Optimist, Gifted, Persistence. Flaws: Greedy. Bonds: Job. Occupation: Layabout
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2800 sp.
Percival Copeland, Male Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Painter. He has a chestnut handlebar mustache and slicked back chestnut hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Spy again.
Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Painter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 58 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Robert Lancaster, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears silk and lounges about seductively. He has moderate length silver hair. He has several tiny emerald earrings on each ear.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses divination through singing.
History: Robert was born in the west. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Joker, Gifted, Persistence. Bonds: Attractive, Rich. Occupation: Carpenter
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp.
Arnold Rowley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He usually wears his blue robe and has his kukri always slung over his shoulder. He is an epitome of beauty. His brown hair has been sun bleached extensively. He has a tattooed face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Arnold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Revenge.
Flaws: Antagonistic. Bonds: Attractive, Family, Religious, Enemies. Occupation: Adventurer
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 62 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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