Alexandre Garfield, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is well dressed, constantly wearing a blue suit, brown shirt, and green tie. Beneath his clothing is a huge mess of scar tissue. His white hair is still thick. His thin eyebrows rest above his beady brown eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is afraid of women and trembles around them
History: A powerful slaver made him what he is. Alexandre was born on a far western desert where he grew up under the tutelage of his mother, an expert Fortune-teller. He left for the west, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job
Flaws: Ugly, Shy. Bonds: Slave, Mentor, Immigrant. Occupation: Fortune-teller
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 36 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Banded agate (16 gp). Blue star sapphire (900 gp).
Hubert Prescott, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Assassin uniform. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a card on it. His golden hair is knotted and matted. He has amber eyes and a blue hat with a white feather.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born into a rich family. Like his father and his brother before him, after school he went straight into learning to become a Assassin. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Ideals: Joker. Bonds: Job, Adventurer, Rich, Slave. Occupation: Assassin
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: Just what you see.
Trym Wallace, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is still thick. He is baby faced.
Personality: He is business-like. He takes instructions and follows them to the letter. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the large cave and found the beat up falchion and armor he uses now. He now owns his own business.
Motivation: Retire the richest man in the north; and to be a apothecary again
Ideals: Professionalism, Entrepeneur. Flaws: Hedonist. Bonds: Nature, Job. Occupation: Map Maker
Voice: Indian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 66 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 900 gp.
Godfrey Ainsley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with green lining and desert motifs. He has shaved his head bald. He wears crescent spectacles with a black brim.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born at the edge of vast island. His mother took him hunting and taught him how to get in the mind of other creatures. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to have a good time and be beloved; and he is greedy
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Scribe
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 48000 sp.
Guy Dudley, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered club and tarnished greataxe as well. His chestnut hair is matted, messy, and big. He has several tiny jet earrings on each ear.
Personality: He dislikes all the random violence that takes place in the south. Energy wise he seems alert and responsive.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Fighting, Pacifist, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Performer
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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