Gerard Leighton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, blue, dusty cloak. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has wavy black hair. He is very pretty but has cold, dead eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He invites people to come help in his community garden.
History: When he was but 3 years old his parents immigrated from the west. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Fighting, Philantrophist. Bonds: Attractive, Immigrant, Nature, Adventurer. Occupation: Marshal
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp.
William Stapleton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He has a blonde handlebar mustache and slicked back blonde hair. He has a tattooed face.
Personality: He snorts whenever he laughs or is feeling confident. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: William lived on a farm with his mother, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Insane. Bonds: Rich, Family. Occupation: Server
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Gomory Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a worn and beaten armor. He wears a Stetson hat to hide his balding. His fierce amber eyes like to dwell on things.
Personality: He likes to make people angry or surprised. He receives visions of the future at random moments
History: He was born blind and as such lacked many opportunities for work. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was always very intelligent and has formed a secret society of specialists.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Gifted. Flaws: Antagonistic, Disease, Secretive. Occupation: Bather
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan, Celestial, Gnoll, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 24000 cp.
Arnold Astley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). His white hair is singed and shortened. His eyes are green.
Personality: He is calm most of the time but flees social interaction. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: A powerful wizard made him what he is. Arnold was born on a far northern desert where he grew up under the tutelage of his mother, an expert Dyer. He left for the north, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Ugly, Shy. Bonds: Religious, Mentor, Immigrant. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 66 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 18 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Undercommon, Draconic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 9000 sp. Solid gold idol (500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Law, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He dresses well, wearing white shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a dagger. He sports a flattop hair cut. His amber unseeing eyes seem to look past you.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theodoric is combative with any and all who dare try his patience in the slightest.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken as a slave by a traveling circus and forced to perform Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Justice. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Performer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Ignan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
Possessions: 200 gp. 1 Minor magic item.
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