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Advanced [show]


Ralf Graham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. He has styled his red hair well, parting it to the left. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He works hard and plays hard.

History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a son. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: To find somewhere to settle down; and to end his boredom

Flaws: Ugly, Antagonistic, Hedonist, Mundane. Bonds: Poor, In love. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Ralf Graham, Male Human Ranger 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)10 (+0) 15 (+2)14 (+2)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Drogo Weld, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear tan tank tops with red pants. He wears a deerstalker hat to cover his moderate length red hair. His ears are large.

Personality: He acts crazy and hedonistic. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born on a small isolated farm. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Slave, Nature. Occupation: Dyer

Voice: German accent

Attributes [hide]

Drogo Weld, Male Human Paladin 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)9 (-1) 12 (+1)16 (+3)
Skills Medicine +4, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 4 Alchemist’s fire. 4 Alchemist’s fire. 4 Acid flasks. 3 Holy water.


Social Check DCs


Aldous Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a black wide-brimmed hat and black clothes. His black hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady green eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and someone believes him a fraud

Ideals: Justice. Flaws: Ugly, Shy, Disease. Bonds: Military, Enemies. Occupation: Laborer

Voice: Speaks through clenched teeth

Attributes [hide]

Aldous Bentham, Male Human Warlock 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)12 (+1) 10 (+0)12 (+1)
Skills Religion +4, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Trey Bradly, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His white hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions.

Ideals: Entrepeneur, Philantrophist. Bonds: Rich, Guardian, Religious. Occupation: Server

Voice: Cold and demanding tone

Attributes [hide]

Trey Bradly, Male Human Warrior 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs


Roger Skelton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears long strands of amethyst and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is harsh and unforgiving.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roger took refuge in the old dungeon and found the beat up sai and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Addict. Bonds: Rich, Job, Nature. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Roger Skelton, Male Human Rogue 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)14 (+2) 14 (+2)17 (+3)
Skills Intimidation +6, Medicine +5
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 300 gp.


Social Check DCs

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