Charles Hailey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears white trousers with black and brown striped suspenders. He wears various colorful collared shirts. With bright auburn hair and a scraggly beard. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he acts the brute, he is far gentler than he would appear. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in the south to a Roofer, Charles learned a great deal about his father's area of expertise. His childhood dream was to be a Shoemaker, but he was a colossal failure. He has since lost track of the people in his past.
Motivation: He wants to meet his childhood hero; and wants to raise his children well
Ideals: Fighting. Bonds: Rich, Job, Family, Adventurer. Occupation: Roofer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp.
Conrad Blakeley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His white hair is knotted and matted. His eyes are a pleasant hazel.
Personality: He dislikes all the random violence that takes place in the west. He is obsessed with his god.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Conrad took refuge in the old dungeon and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Pacifist. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Map Maker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Peridot (60 gp). Star rose quartz (60 gp). Banded agate (9 gp).
Roland Denholm, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Shipwright, and carries whips. His golden hair is braided into rings. His blue eyes dart from person to person.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roland took refuge in the large cave and found the beat up whip and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels kind of lost in life; and find a way to reverse the transformation of his sister
Ideals: Fighting. Flaws: Mundane, Depressed. Bonds: Job, Family, Nature. Occupation: Shipwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: Zircon (50 gp). Brown-green garnet (70 gp). Deep blue spinel (1600 gp). 1 Masterwork Common Melee.
Adelard Langston, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. His blonde hair is unkempt and raggedy. He has a tattooed face.
Personality: A deeply religious man he believes everything happens for a reason. He enjoys reading and quiet.
History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.
Motivation: To share knowledge with the world; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Poor, Religious, Immigrant. Occupation: Ruler
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 17 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. 1 Everburning torch.
Charles Ramsay, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears many layers of old clothing at all times, marred by chocolates. His hair is black and very short. His eyes are violet and beady.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his sister before him, after school he went straight into learning to become a Jeweler. He became a Jeweler soon after.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and expand his business
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Poor, Religious, Job. Occupation: Jeweler
Voice: Squeaky
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 50000 cp. 1 Minor magic item.
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