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NPC Generator

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Advanced [show]


Ralf Wentworth, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of morningstars on his belt, each one with a amethyst on the hilt. He sports a flattop hair cut. His eyes, though not visible through his cowl, are blue.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Masseuse

Voice: American accent

Attributes [hide]

Ralf Wentworth, Male Human Adept 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Deception +5, Religion +5
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Hampton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He sports pastel clothing, slightly heavier than average wear. His hair is short and brown. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. As long as the job gets done he does not care how it got done.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tim took refuge in the old dungeon and found the beat up longbow and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many giants want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Nature, Rich, Enemies. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Tim Hampton, Male Human Paladin 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)13 (+1) 11 (+0)17 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 600 gp. Star rose quartz (80 gp). Moonstone (80 gp). Onyx (80 gp).


Social Check DCs


Bertram Everleigh, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears bulky blue painted plate armor, and is pretty ugly. He wears his hair in dreadlocks. His eyes are likewise amber.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: Human compassion.

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Animal Trainer

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Everleigh, Male Human Bard 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 17 (+3)9 (-1)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). A delicate brass dragon egg (30 gp). Large well-done wool tapestry (600 gp). Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Kody Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A true patriot, Kody would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Bowyer, who enjoyed hunting, Kody was taken on many hunting expeditions. His mother was a soldier and died while he was still young. Kody was left his mother's suit of armor and trained in its use and care. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Cynical. Bonds: Military, Nature. Occupation: Fisher

Voice: Speaks with lips pursed

Attributes [hide]

Kody Hackney, Male Human Warrior 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)12 (+1) 16 (+3)11 (+0)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Gerald Tyndall, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He believes the world needs to unite to get rid of goblins once and for all.

History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he wants revenge against goblins

Ideals: Fighting. Bonds: Enemies, Mentor. Occupation: Performer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Tyndall, Male Human Warlock 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 49 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Religion +5, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs

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