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NPC Generator

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Advanced [show]


Diggory Mori, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. He has moderate length chestnut hair. He has gray eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic, Justice, Philantrophist. Bonds: Attractive, Poor, Nature. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Diggory Mori, Male Human Commoner 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 44 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)12 (+1) 9 (-1)16 (+3)
Skills Acrobatics +1, Deception +6
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +6

Possessions: 1500 gp.


Social Check DCs


Odo Ogden, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a black suit, red shirt, and white tie. He has a chestnut handlebar mustache and slicked back chestnut hair. This gray eyed southerner is not easily forgotten.

Personality: He has always had a great fascination with Human culture. He never wears the same outfit twice, unless he absolutely has to.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against orcs.

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Religious, Enemies. Occupation: Slave Trader

Voice: Low and grunting

Attributes [hide]

Odo Ogden, Male Human Monk 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 6 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 4 (-3)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 31000 sp.


Social Check DCs


Gomory Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear tan clothing when he does not wear armor. His black hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He has all his life been fascinated with poetry.

History: He was always a brilliant, if unscrupulous mind. He worked as a nervous Junk Dealer and found it very stressful. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and wants to work out more often

Ideals: Athletic, Artistic, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Junk Dealer

Voice: Nasally tone

Attributes [hide]

Gomory Ramsay, Male Human Commoner 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)16 (+3) 11 (+0)10 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Druidic, Infernal, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. Star rose quartz (40 gp). Hematite (11 gp). Red-brown spinel (50 gp). Malachite (11 gp).


Social Check DCs


William Shelley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears many layers of old clothing at all times. He has styled his brown hair well, parting it to the right. His eyes are hazel.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: William lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Carter, but he was a colossal failure. He has worked as a Bellfounder like his mother before him.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, In love, Family, Job. Occupation: Bellfounder

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Shelley, Male Human Barbarian 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)7 (-2) 12 (+1)9 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Dumph, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and wears an entirely brown suit with green socks and a vest with buckled shoes. His red hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has all his life been fascinated with painting.

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Mercenary father left him crippled. He has since lost track of the people in his past.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Disease. Bonds: Job, Family, Adventurer. Occupation: Spy

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Dumph, Male Human Rogue 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +2

Possessions: 700 gp. Chrysoprase (40 gp). Hematite (5 gp). White pearl (130 gp). Red garnet (130 gp).


Social Check DCs

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