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NPC Generator

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Advanced [show]


Simon Kent, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a well pressed and immaculate suit (or dress). His golden hair is still thick. He wears crescent spectacles with a black brim.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born on a small isolated farm. Simon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he's in love

Ideals: Optimist. Flaws: Mundane. Bonds: Poor, Has a crush, Nature. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Simon Kent, Male Human Druid 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)8 (-1) 12 (+1)16 (+3)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bernard Barton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a blue costume with the symbols of the sun god on his torso. His golden hair is cut short. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sold as a small child to a brothel owner, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Bernard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Bernard's mother didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found.

Flaws: Antagonistic. Bonds: Attractive, Family, Mentor, Slave. Occupation: Butcher

Voice: Hard of hearing, loud

Attributes [hide]

Bernard Barton, Male Human Bard 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Performance +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Graeme, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a green costume with the symbols of death on his torso. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Mortician, but he was a colossal failure. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Further expansion of business; and he is wracked by social anxiety

Ideals: Passionate. Flaws: Secretive, Disease, Fearful. Bonds: Job. Occupation: Seamstress

Voice: Dutch accent

Attributes [hide]

Henry Graeme, Male Human Monk 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)15 (+2) 11 (+0)9 (-1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 30 pp.


Social Check DCs


Dustin Adley, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. His hair is blonde, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Map Maker business at a young age. A freak accident while working with his Brewer father left him crippled. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Fighting, Optimist. Flaws: Shy, Disease. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Dustin Adley, Male Human Bard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)12 (+1) 12 (+1)9 (-1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 gp.


Social Check DCs


Gomory Everleigh, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is cut short. His eyes are a pleasant blue.

Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a desert tribe. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Racist. Bonds: Adventurer, Nature. Occupation: Slave Trader

Voice: Gruff and masculine

Attributes [hide]

Gomory Everleigh, Male Human Aristocrat 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 7 (-2)13 (+1) 15 (+2)15 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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