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NPC Generator

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Advanced [show]


John Compton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is white and curly. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Relaxed voice

Attributes [hide]

John Compton, Male Human Commoner 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)14 (+2) 11 (+0)9 (-1)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theodoric Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of amber and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a penchant for wearing a ring with an oversized amber on his right hand. His hair, while still mostly auburn, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants revenge against illithids.

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Enemies, In love. Occupation: Barrister

Voice: Rolls R's

Attributes [hide]

Theodoric Mitchell, Male Human Barbarian 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 15 (+2)8 (-1)
Skills Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. 1 Antitoxin.


Social Check DCs


Aldous Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He carries with him a set of longswords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his red hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insomniac, Depressed. Bonds: Military. Occupation: Priest

Voice: Deep voice with rolling R's

Attributes [hide]

Aldous Wellington, Male Human Wizard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)14 (+2) 12 (+1)17 (+3)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs


Alex Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish silver hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born several months after his father was called into army service. Cursed with a spirit at a very young age, Alex has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Flaws: Terse, Fearful, Disease. Bonds: Attractive, Military. Occupation: Armorer

Voice: Indian accent

Attributes [hide]

Alex Brownrigg, Male Human Fighter 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 15 (+2)17 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp.


Social Check DCs


Charles Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a violet tunic with black highlights, and long tan pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His black hair is kept up in a ponytail inside a Stetson hat. His thin eyebrows rest above his beady brown eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Nature, Adventurer, Job. Occupation: Scribe

Voice: Speaks with squeezed throat

Attributes [hide]

Charles Ramsay, Male Human Bard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)12 (+1) 12 (+1)9 (-1)
Skills Nature +3, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 gp.


Social Check DCs

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