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Advanced [show]


Trey Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his black hair well, parting it to the right. His eyes are likewise violet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Trey was born with his father's beautiful face. His first spouse was a Engraver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Joker, Artistic. Bonds: Attractive, Family. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Trey Berkeley, Male Human Ranger 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)8 (-1) 11 (+0)8 (-1)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Hematite (12 gp). Rock crystal (40 gp). Deep blue spinel (300 gp).


Social Check DCs


John Clifford, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a lot of dark rich colors, with gold accents, and his gloved hand is found clutching a lance. He keeps his long silver hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a logical person and will generally grow upset if things defy logic and science.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Merchant for hire.

Motivation: Expand his business.

Ideals: Disciplined, Logical. Bonds: Attractive, Poor, Job. Occupation: Merchant

Voice: Jittery and nervous

Attributes [hide]

John Clifford, Male Human Wizard 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)9 (-1) 14 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 33000 sp. Large well-done wool tapestry (300 gp). Silver chalice with lapis lazuli gems (140 gp). Old masterpiece painting (1100 gp). 1 Masterwork Common Melee.


Social Check DCs


Ralf Pickering, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting red shirt and pants. His brown hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Energy wise he seems alert and responsive.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Professionalism. Flaws: Insomniac. Bonds: Adventurer, Poor. Occupation: Barrister

Voice: Stutters

Attributes [hide]

Ralf Pickering, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Gunter Upton, Male Human [Permalink]

Personal [hide]

Description: This man wears violet trousers with green and black striped suspenders. He wears various colorful collared shirts. He is muscular with a powerful set of arms. His long silver hair reaches down to his waist. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shipwright arts, while his father instructed him in etiquette, music and courtly manner. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Gunter never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Philantrophist, Gifted. Bonds: Rich, In love, Job. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Gunter Upton, Male Human Warrior 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 11 (+0)16 (+3)
Skills Deception +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 12000 cp. Obsidian (6 gp). Citrine (80 gp).


Social Check DCs


Anselm Weston, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male sports grey clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. His black hair is cut short with large spiked bangs in the front. His amber eyes peer out from beneath his deerstalker grey hat.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Flaws: Antagonistic, Disease. Bonds: Military, Immigrant, Adventurer. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Anselm Weston, Male Human Monk 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2800 sp.


Social Check DCs

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