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NPC Generator

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Advanced [show]


Don Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a pastel scarf. His skin is fair and his fingers are delicate and long. His brown hair is lengthy and is close to two feet long. He has a dull look in his brown eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He also has developed a complete distrust of the Herbalist profession.

History: Born in the west to a Shipwright, Don learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. During his travels, Don and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Don discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Don fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To settle down with his crush; and he has passion for adventuring and risk

Ideals: Professionalism. Flaws: Disease. Bonds: Job, Adventurer, Has a crush. Occupation: Shipwright

Voice: Speaks with a cold

Attributes [hide]

Don Kensley, Male Human Monk 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)10 (+0) 7 (-2)15 (+2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp. Onyx (30 gp). Lapis lazuli (6 gp). Deep blue spinel (500 gp). Jasper (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants, and carries maces. His brown hair is singed and shortened. His eyes are blue and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: When he was but 7 years old his parents immigrated from the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the north, certain he would find work there.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Map Maker

Voice: Laughs frequently while speaking

Attributes [hide]

William Hampton, Male Human Adept 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)15 (+2) 12 (+1)9 (-1)
Skills Deception +1, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp.


Social Check DCs


Drogo Davenport, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His brown hair is greasy and uncared for. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Drogo was born in the east. At a young age he loved to build and create. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Joker, Persistence, Gifted. Flaws: Ugly, Disease. Occupation: Gardener

Voice: Cold and demanding tone

Attributes [hide]

Drogo Davenport, Male Human Aristocrat 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 10 pp. 1 Half-Plate.


Social Check DCs


Dustin Harper, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown tunic with yellow highlights, and long brown pants that bunch up around his shoes. His chestnut hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Brewer business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: Wants his loneliness to end; and further expansion of business

Flaws: Disease. Bonds: Attractive, Job, Adventurer, Debt, Has a crush. Occupation: Brewer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dustin Harper, Male Human Monk 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 10 (+0)12 (+1) 7 (-2)10 (+0)
Skills Animal Handling +0, Intimidation +2
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Cory Shelby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy grey pantaloons and a blue scarf. His hair is greying and his face has many wrinkles. His eyes are violet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with a lost civilization.

History: He was raised in a desert tribe. His father took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Adventurer, Nature. Occupation: Banker

Voice: Ums and uhs a lot

Attributes [hide]

Cory Shelby, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs

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