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NPC Generator

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Thomas Cotton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears a white cloak and cross-gartered yellow stockings. His right hand appears badly burned and disfigured. He wears his hair in dreadlocks. His eyes are green.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He plays an instrument quite well.

History: Thomas was born in the north. At a young age he loved to build and create. He dropped out of school before completing his studies. Now he works as a music tutor during his time off.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Artistic, Persistence, Logical. Flaws: Racist. Occupation: Ruler

Voice: Low rumbling, strings words together

Attributes [hide]

Thomas Cotton, Male Human Cleric 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Intimidation +4, Medicine +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 20000 cp.


Social Check DCs


Ralf Tindall, Male Human [Permalink]

Personal [hide]

Description: A 6'2" eastern man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his golden hair up in a very large beehive style do. His eyes are gray and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He believes the world needs to unite to get rid of gnolls once and for all.

History: Ralf lived on a farm with his father, near the main road leading to a nearby town. Ralf was born on a far eastern plains where he grew up under the tutelage of his father, an expert Stylist. He tends to his Stylist job now, and dutifully fulfills any obligations he has.

Motivation: Doesn't want to be a Stylist and was forced into it by his family.

Bonds: Rich, Job, Enemies, Family, Immigrant. Occupation: Stylist

Voice: Low rumbling, strings words together

Attributes [hide]

Ralf Tindall, Male Human Adept 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. 1 Good lock. 1 Masterwork manacles.


Social Check DCs


Cory Barclay, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his brown robe. He is portly but not overly obese. His chestnut hair is smooth and relatively long. His eyes are likewise brown.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Cory was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cory took refuge in the large cave and found the beat up scimitar and armor he uses now. He has achieved small success as a Tanner.

Motivation: He has a rivalry with the Church that dominates his actions; and he seems to be bored by most things

Ideals: Joker. Flaws: Mundane. Bonds: Religious, Job, Nature. Occupation: Tanner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cory Barclay, Male Human Rogue 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)13 (+1) 16 (+3)18 (+4)
Skills Animal Handling +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He is portly but not overly obese. He keeps his silver hair in a flapper bob. He has violet eyes and a brown hat with a white feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the north to a Glassblower, Roger learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Glassblower.

Motivation: To be a Brewer again.

Ideals: Optimist. Flaws: Sensitive, PTSD. Bonds: Job. Occupation: Glassblower

Voice: Sensual and smooth

Attributes [hide]

Roger Dayton, Male Human Paladin 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)13 (+1) 12 (+1)12 (+1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Peter Bentley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Spice Merchant, but he got bored and became a Locksmith. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Expand his business; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Secretive. Bonds: Job, Rich, Adventurer. Occupation: Locksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Peter Bentley, Male Human Ranger 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Jasper (70 gp). Malachite (15 gp). Red spinel (90 gp).


Social Check DCs

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