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NPC Generator

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Aldous Shirley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a green shirt with thin blue vertical stripes and black pants. His golden hair is unkempt and raggedy. His eyes are violet and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Aldous was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Adventurer soon after.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Flaws: Ugly. Bonds: Poor, Job, Adventurer, Nature. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Aldous Shirley, Male Human Ranger 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 10 (+0)8 (-1)
Skills Perception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 11000 cp. 1 Minor magic item.


Social Check DCs


Heward Coombs, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath his clothing is a huge mess of scar tissue. He wears a top hat to hide his balding. His fierce gray eyes like to dwell on things.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heward took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content.

Ideals: Fighting. Flaws: Mundane. Bonds: Poor, Slave, Nature. Occupation: Laborer

Voice: Draws out vowels

Attributes [hide]

Heward Coombs, Male Human Expert 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)14 (+2) 16 (+3)12 (+1)
Skills Acrobatics +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Charles Alby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a long blonde beard with little hanging trinkets. His brown eyes peer out from beneath his broad black hat.

Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carpenter. He hasn't told them the truth, but wants to settle down with them.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Insane, Insomniac. Bonds: Adventurer, Poor, Has a crush. Occupation: Layabout

Voice: Complex vocabulary, royal

Attributes [hide]

Charles Alby, Male Human Wizard 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Arcana +5, Performance +4
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 6000 sp.


Social Check DCs


Patrick Sharps, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is long and white with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Fortune-teller business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: Expand his business.

Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Job. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Patrick Sharps, Male Human Expert 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 39 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)9 (-1) 14 (+2)11 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Sardonyx (20 gp).


Social Check DCs


Solomon Hayden, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered violet stockings. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a rose on it. His red hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: Eccentric and domineering, Solomon will drive conversation. He is obsessed with his god.

History: Solomon was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Extrovert. Flaws: Ugly. Bonds: Religious, Poor, Adventurer. Occupation: Banker

Voice: Speaks in third person

Attributes [hide]

Solomon Hayden, Male Human Cleric 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)15 (+2) 12 (+1)8 (-1)
Skills Acrobatics +1, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. Silver chalice with lapis lazuli gems (70 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs

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