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NPC Generator

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Miles Gentry, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, green cloak. He wears his brown hair down. His fierce brown eyes like to dwell on things.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to loving parents in a slum to the north. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Racist. Bonds: Poor, Job, Adventurer. Occupation: Barber

Voice: growls and snarls, animalistic

Attributes [hide]

Miles Gentry, Male Human Cleric 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)13 (+1) 17 (+3)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 700 gp.


Social Check DCs


Norman Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His skin is fair and his fingers are delicate and long. He has styled his chestnut hair well, parting it to the right. His eyes are violet and beady.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Norman was left his mother's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Norman Everleigh, Male Human Warlock 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 7 (-2)9 (-1) 15 (+2)8 (-1)
Skills Nature +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Rock crystal (40 gp). Zircon (40 gp). Moonstone (40 gp).


Social Check DCs


Peter Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has the majority of his body covered in plate. His auburn hair has been sun bleached extensively. His violet eyes peer out from beneath his small pastel hat.

Personality: Peter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

Peter Dalton, Male Human Wizard 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 200 gp.


Social Check DCs


Simon Warwick, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair and beard is wavy and long. He wears a mask on his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Simon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Simon was born with his father's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Disciplined. Flaws: Insane. Bonds: Adventurer, Family, Attractive. Occupation: Seamstress

Voice: Soft and mumbly

Attributes [hide]

Simon Warwick, Male Human Rogue 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Tim Brandon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a well pressed and immaculate suit (or dress). His brown hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born blind and as such lacked many opportunities for work. When Tim reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.

Motivation: Regain custody of his son; and he is unsatisfied with his job

Flaws: Racist, Disease. Bonds: Job, Military, Family. Occupation: Shepherd

Voice: Pirate accent

Attributes [hide]

Tim Brandon, Male Human Cleric 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)18 (+4) 18 (+4)9 (-1)
Skills Investigation +7, Nature +7
Senses Passive Perception 14
Languages Common, Gnoll, Dwarven, Abyssal, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15533200000

Possessions: 5000 sp. Peridot (80 gp). 1 Full Plate.


Social Check DCs

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