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NPC Generator

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Advanced [show]


Raymond Wedgwood, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of death around his neck, and a halberd on his belt. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a wizard, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Insomniac, Selfish. Bonds: Mentor. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Raymond Wedgwood, Male Human Rogue 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 16 (+3)11 (+0)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Lewis Kelsey, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears a lot of dark rich colors, with gold accents. His red hair and beard is wavy and long. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy and tries to find solutions quickly.

History: Lewis was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to have a good time and be beloved; and he desires power and/or immortality

Ideals: Optimist. Flaws: Lazy. Bonds: Attractive, Poor, Adventurer. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Lewis Kelsey, Male Human Monk 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)14 (+2) 16 (+3)10 (+0)
Skills Investigation +5, Medicine +6
Senses Passive Perception 13
Languages Common, Auran, Ignan
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Patrick Windsor, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple blue robe with violet stripes complete with hood. He wears a small hat to cover his moderate length silver hair. His eyes, though not visible through his cowl, are amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: A powerful necromancer made him what he is. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: Family, Mentor, Adventurer. Occupation: Butcher

Voice: Pronounces O like U

Attributes [hide]

Patrick Windsor, Male Human Wizard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills History +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 600 gp. Chrysoprase (20 gp). Blue quartz (9 gp). Peridot (20 gp). Amethyst (50 gp). 1 Minor magic item.


Social Check DCs


Hubert Chatham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. He has wavy blonde hair. His face is scarred and worn.

Personality: He will rave to anyone who will listen. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Hubert lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now mingles about in high society.

Motivation: An old rival family wants him found.

Flaws: Ugly, Insane. Bonds: Rich, Slave, Family. Occupation: Carter

Voice: Slow speaker

Attributes [hide]

Hubert Chatham, Male Human Paladin 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 5 (-3)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Red garnet (50 gp). Jet (50 gp). 1 Minor magic item.


Social Check DCs


Richard Vance, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is generally shirtless and showing off his tattooed chest. His red hair is matted, messy, and big. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Richard was born the youngest of three triplets. His mother was a soldier and died while he was still young. Richard was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep

Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: In love, Family, Military. Occupation: Cook

Voice: Stutters

Attributes [hide]

Richard Vance, Male Human Barbarian 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 8 (-1)12 (+1)
Skills Religion +3, Stealth +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 2 Acid flasks.


Social Check DCs

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