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NPC Generator

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Advanced [show]


Theodoric Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His chestnut hair is lengthy and is close to two feet long. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is harsh and unforgiving.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Theodoric has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC; and wants to raise his children well

Flaws: Secretive, Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Theodoric Northcott, Male Human Barbarian 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 53 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)15 (+2) 8 (-1)17 (+3)
Skills Acrobatics +2, Medicine +2
Senses Passive Perception 9
Languages Common, Auran, Giant
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 10000 sp.


Social Check DCs


Tim Garfield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Tim was raised in a hard working conservative environment. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has achieved small success as a Tanner.

Motivation: Revenge; and wants to open a new tavern

Flaws: Addict. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Tanner

Voice: Switch between two voices

Attributes [hide]

Tim Garfield, Male Human Wizard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)9 (-1) 11 (+0)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Theobald Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered dagger and tarnished lance as well. He has done his best to style his golden hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Mortician, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Religious, Poor. Occupation: Guard

Voice: Scandinavian accent

Attributes [hide]

Theobald Heiser, Male Human Commoner 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)14 (+2) 14 (+2)9 (-1)
Skills Insight +5, Investigation +5
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Weston, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and wears many layers of old clothing at all times. He has no hair. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. He does not trust anyone and sleeps with one eye open.

History: He was born in the west. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Richard took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and to get a good night's sleep

Ideals: Disciplined. Flaws: Ugly, Insomniac. Bonds: Poor, Immigrant, Nature. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Richard Weston, Male Human Commoner 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 13 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)17 (+3) 11 (+0)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Terran, Celestial, Aquan
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Alston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears green cloth garments or leather armor. His blonde hair is cut short with large spiked bangs in the front. His brown unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the north, but his parents moved at a very young age to the south. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.

Motivation: To unite with his brother.

Ideals: Fighting. Flaws: Disease. Bonds: Family, Immigrant, Religious. Occupation: Miner

Voice: High pitched and raspy

Attributes [hide]

Patrick Alston, Male Human Druid 9
Medium (6'5") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 75 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)15 (+2) 14 (+2)19 (+4)
Skills Persuasion +7, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnoll, Celestial
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 700 gp. Silver pearl (150 gp). Smoky quartz (80 gp). Obsidian (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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