Drogo Royston, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his chestnut hair up. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. He receives visions of the future at random moments
History: Gifted from a young age, Drogo studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc
Ideals: Gifted. Flaws: Impulsive, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Tailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 69 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Druidic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 110 pp. Fire opal (800 gp).
Lance Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple violet robe with black stripes complete with hood, and sports empty pouches on his belt. His hair, while still mostly red, has prominent grey streaks. His amber eyes dart from person to person.
Personality: He snorts whenever he laughs or is feeling confident. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Lance was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Gardener for hire.
Motivation: Further expansion of business; and wants to have a good time and be beloved
Ideals: Philantrophist, Optimist. Bonds: Job, Nature. Occupation: Gardener
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 51 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +6
Possessions: 1900 gp.
Aldous Hartford, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a grey poncho over his likewise colored trousers and shirt. His golden hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to make people angry or surprised. He is an amazing painter.
History: Born to a Map Maker, his mother struggled to pay the bills. A gifted student he started as a Map Maker, but he got bored and became a Engraver. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Engraver
Voice: Russian accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 30 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 7000 sp. Hematite (11 gp). Aquamarine (1600 gp). Red-brown spinel (110 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item.
Kyle Yeardley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears professional attire. His hair is long and white with streaks of auburn, and is pulled back with small violet clips. His beard is auburn, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: This man loves music and to teach people music more than just about anything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Engraver for the past few years.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Athletic, Artistic. Bonds: Attractive, Job, Rich. Occupation: Engraver
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Gerald Clayton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Painter uniform, and carries bastard swords. He wears a colorful flower in his auburn hair. He is baby faced.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.
History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Body Guard, but he got bored and became a Painter. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and to be a body guard again
Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Job, Attractive. Occupation: Painter
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. Black velvet mask with numerous citrines (60 gp). A delicate brass dragon egg (10 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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